Player > Spells > Transfer Consciousness
Starfinder Character Operations Manual p.142
Level Technomancer 5
Casting Time 1 round
Targets one computer or willing technological construct; see text
Duration 10 minutes/level (D)
Saving Throw Will negates; Spell Resistance yes
You transfer your mind into a computer or technological construct.
If you transfer your mind into a computer, its tier can be no higher
than half your caster level. If you transfer into a construct, it must
be willing or, if nonsapient, not hostile to you. The construct’s CR
or level can be no higher than your caster level.
While your mind is in a computer system, you have direct
control over its commands. You can perform Computers checks
related to that system in half the usual time.
If you transfer your mind into a technological construct, you
have access to its functions, allowing you to control the creature
directly. You can’t cast the construct’s spells or use its spell-like or
supernatural abilities. You can cast your own spells.
While this spell lasts, your body falls prone and helpless, as if
you were unconscious. When the spell ends, your mind transfers
back to your body instantly, provided your body and the target are
on the same plane. Otherwise, you die.