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Player > Starships > Other > Security > Emergency accelerator
Starfinder Adventure Path #27: Deceivers' Moon (The Threefold Conspiracy 3 of 6) p.48
COST (In BP): 4 × size category
PCU: 5
This system allows a ship to rapidly accelerate to a speed
that makes combat between starships no longer possible.
A ship that successfully engages an emergency accelerator
escapes any battle it is in. To accomplish this, the emergency
accelerator draws on power from across the ship’s many
systems, making the ship highly vulnerable for a short
period before the acceleration takes effect. An emergency
accelerator cannot be activated if the engines or power core
have any critical damage conditions; if the ship’s engines or
power core suffer such a condition while the accelerator is
active, the accelerator shuts off.
The engineer can activate an emergency accelerator as
an action during the engineering phase. For the rest of the
round, the ship has no shields and cannot fire weapons. If
at the end of the gunnery phase, the emergency accelerator
is still active, the ship immediately moves 100 hexes in a
straight line in any direction, which ends the starship combat
and allows the vessel to escape. After using an emergency
accelerator, the ship’s power core gains the glitching critical
damage condition and must be repaired before the accelerator
can be used again.
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