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Player > Starships > Other > Sheild > Light Shields 60
Total SP: 60
Regen:
2
PCU: 20
Cost (In BP): 8
While almost every ship has simple navigational shielding to prevent damage
from tiny bits of debris, this protection does little to stop a starship from
being damaged by lasers, missiles, and larger impacts. To defend against such
threats, a ship has energy shields, though these shields don’t count as force
effects. Projectors mounted around the ship create a barrier that absorbs damage
from attacks. Each attack reduces the number of Shield Points (SP) in a given
arc until that arc’s shields are depleted, after which point all further damage
in that arc reduces the ship’s Hull Points. See Damage on page 304 for more
information. Shield Points regenerate over time and can eventually be used again,
but this regeneration occurs only when the ship is not in combat or otherwise
taking damage. Shields must be attached to a functional power core in order
to regenerate; the rate of regeneration is listed in the table below.
The
value listed under Total SP in the table below is the total number of Shield
Points provided to the ship. At the start of combat, when the starship’s crew
takes up battle stations and the shields are activated, the Shield Points must
be divided up between the four quadrants of the ship. No quadrant can be assigned
less than 10% of the total number of Shield Points available at the start of
combat, or available at the time the shields are balanced again using the balance
science officer action (see page 324). The table also lists rate of regeneration,
PCU needed, and cost.
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