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Player > Starships > Other > Weapon > Heavy Flak Spores

Heavy Flak Spores

Starfinder Adventure Path #20: The Last Refuge (Attack of the Swarm! 2 of 6) p.49

Range: Special
Speed (In Hexes):
Damage: 4d6
PCU: 15
Cost (In BP): 13
Special Properties: Flak area, limited fire 3


Direct-fire Weapons

Direct-fire weapons fire projectiles or beams at amazing speed, targeting the opposing vessel’s AC.


Limited Fire

A weapon with this special property can fire only the listed number of times in a starship combat encounter before it requires a brief period of time (10 minutes outside of starship combat) to recharge and rebuild the weapon’s inherent ammunition. A weapon with this special property is often a tracking weapon.

Flak Area

This weapon, which can be mounted only on a turret, launches volatile spores in all directions, acting as a countermeasure and a short-range damage dealer. The gunner for the releasing starship makes one attack roll, applying that roll to all targets (friend and foe) within 1 hex. That same attack roll + 5 can be used against a DC equal to 10 + the speed of any tracking weapon that reaches the releasing starship that round. If the attack roll equals or exceeds the DC for a projectile, that projectile is destroyed before it deals damage.

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