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Player > Starships > Other > Weapon > Heavy Vandal Rocket Launcher

Heavy Vandal Rocket Launcher

Starfinder Alien Archive 3 p.61

Range: Long (20-Hexes)
Speed (In Hexes): 10
Damage: 10d10
PCU: 18
Cost (In BP): 15
Special Properties: Limited fire 3, vandal drones 3d4


Tracking Weapons

Tracking weapons’ projectiles are slower and must home in using a target’s TL. A tracking weapon’s projectile has a listed speed; once fired, it moves that number of hexes toward its target. Each subsequent round during the gunnery phase, it must succeed at a gunnery check against the target’s TL to continue to move its speed toward its target. On a failure, the projectile is lost. If the projectile reaches the target’s hex, it deals the listed damage.


Limited Fire

A weapon with this special property can fire only the listed number of times in a starship combat encounter before it requires a brief period of time (10 minutes outside of starship combat) to recharge and rebuild the weapon’s inherent ammunition. A weapon with this special property is often a tracking weapon.

Vandal Drones

When a weapon with this special property deals Hull Point damage to a ship, pieces of the projectile’s shrapnel animate into drones that continue to rend the target. Each successive gunnery phase, the struck starship loses the listed amount of Hull Points until the drones are either forcibly removed during the engineering phase with an Engineering check (DC 15 + 2 × the engineer’s starship’s tier) or shaken off by the pilot during the helm phase with a successful barrel roll, flip and burn, or flyby stunt. Multiple applications of this effect don’t stack; only the highest damage applies.

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