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Player > Starships > Other > Weapon > Super Static Projector

Super Static Projector

Starfinder Adventure Path #27: Deceivers' Moon (The Threefold Conspiracy 3 of 6) p.49

Range: Long (20-Hexes)
Speed (In Hexes):
Damage: 1d4x10
PCU: 50
Cost (In BP): 50
Special Properties: Array, scatterscan


Direct-fire Weapons

Direct-fire weapons fire projectiles or beams at amazing speed, targeting the opposing vessel’s AC.


Array

An array weapon fires at all targets within a single firing arc. The gunner attempts a single gunnery check against each target in the firing arc, starting with those closest to her starship. Each gunnery check takes a –4 penalty, which stacks with other penalties. Roll damage only once for all targets. Critical damage is determined by each target’s Critical Threshold. The gunner can’t avoid shooting at allies in the firing arc, nor can she shoot any target more than once. An array weapon uses two weapon mounts.

Scatterscan

Static projectors and some other weapons emit a beam that causes sensor feedback when it strikes a ship’s shielding, rendering sensors inoperable. A ship hit by a weapon with this quality takes a –2 circumstance penalty for 1d4 rounds on attack rolls and Computers checks made as part of science officer actions that use ship sensors (such as scan, target system, and lock on). If the ship is hit multiple times by scatterscan weapons, this penalty stacks. During the helm phase, a science officer can take an action to make a Computers check as they attempt to restore sensor functionality (DC = 10 + 1-1/2 × the attacking starship’s tier); the penalty inflicted by the scatterscan property applies to this check. A light scatterscan weapon can affect Medium or smaller vessels, a heavy scatterscan weapon can affect Huge or smaller starships, and a capital scatterscan weapon can affect starships of any size.

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