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Player > Starships > Other > Weapon > Tactical Nuclear Missile Launcher

Tactical Nuclear Missile Launcher

Starfinder Core Rulebook p.302

Range: Long (20-Hexes)
Speed (In Hexes): 10
Damage: 5d8
PCU: 10
Cost (In BP): 18
Special Properties: Irradiate (low), limited fire 5


Tracking Weapons

Tracking weapons’ projectiles are slower and must home in using a target’s TL. A tracking weapon’s projectile has a listed speed; once fired, it moves that number of hexes toward its target. Each subsequent round during the gunnery phase, it must succeed at a gunnery check against the target’s TL to continue to move its speed toward its target. On a failure, the projectile is lost. If the projectile reaches the target’s hex, it deals the listed damage.


Irradiate

A weapon with this special property creates a wave of harmful radiation that penetrates shields and starship hulls. Living creatures on a starship struck by an irradiating weapon are subjected to the level of radiation noted in parentheses for 1d4 rounds of starship combat.

Limited Fire

A weapon with this special property can fire only the listed number of times in a starship combat encounter before it requires a brief period of time (10 minutes outside of starship combat) to recharge and rebuild the weapon’s inherent ammunition. A weapon with this special property is often a tracking weapon.

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