The Hidden Truth

Galactic Trade

The life of an independent trader isn’t an easy one. On paper, the career seems simple: get a ship, get a crew, get cargo, get paid. In reality, nothing ever seems to go as planned—starships break down or get scorched in firefights, a journey through the Drift turns out far more dangerous than expected, and sellers overcharge while buyers haggle down. But the prospect of danger and uncertainty makes for an exciting Starfinder campaign! The following optional rules provide a new way to structure a campaign around a PC crew of independent merchants flying a starship of their own while buying, moving, and selling cargo in the Pact Worlds, Near Space, and the Vast.
During the Fly Free or Die Adventure Path, the PCs take control of their professional destinies to work as freelance traders and troubleshooters. The rules presented in this article are designed to simulate part of that lifestyle, and you can use them in almost any campaign, especially a sandbox-style one.

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