Control Machines

Source: Starfinder Core Rulebook p.345


Level Technomancer 5

School transmutation

Casting Time 1 standard action

Range medium (100 ft. + 10 ft./level)

Targets constructs of the technological subtype with individual CRs no greater than your level + 1 and a total CR no greater than twice your level, no two of which can be more than 30 ft. apart

Duration concentration, up to 1 round/level

Saving Throw Will negates; Spell Resistance no


You wrest control of the target constructs and command them telepathically. You can issue commands to any number of controlled constructs on your turn, beginning when you cast this spell, as part of the concentration required to sustain its duration (a standard action).
If any of the constructs are under the control of a hostile creature, that controlling creature can attempt a Will saving throw (DC equal to this spell’s) to negate this spell’s effect. Each construct under the control of another creature grants its controlling creature a separate saving throw to negate the effect for that construct.
While this spell is in effect, the affected constructs follow any command you give them, even if it would be dangerous to the controlled constructs. At the end of the spell, the constructs revert to their normal behavior. If they are intelligent, they know and remember that you used magic to control them.