Daze

Source: Starfinder Core Rulebook p.347


Level Mystic 0; Technomancer 0

School enchantment (compulsion, mind-affecting)

Casting Time 1 standard action

Range close (25 ft. + 5 ft./2 levels)

Targets one humanoid creature of CR 3 or lower

Duration 1 round

Saving Throw Will negates; Spell Resistance yes


This spell short-circuits the mind of a humanoid creature with a CR of 3 or lower so that it is dazed (unable to take actions, but taking no penalty to AC). Humanoids of CR 4 or higher are not affected. After a creature has been dazed by this spell, it is immune to it for 1 minute.