Deep Slumber

Source: Starfinder Core Rulebook p.348


Level Mystic 3

School enchantment (compulsion, mind-affecting)

Casting Time 1 round

Range close (25 ft. + 5 ft./2 levels)

Area one or more living creatures with a total CR of 8 or lower, all within a 10-ft.-radius burst

Duration 1 minute/level

Saving Throw Will negates; Spell Resistance yes


This spell causes living creatures in the area to fall into a magical sleep, gaining the asleep condition (except normal noise doesn’t wake up the sleeping creatures). Creatures with the lowest CR are affected first. Among creatures of equal CR, those who are closest to the spell’s point of origin are affected first. Deep slumber doesn’t affect unconscious creatures, constructs, or undead creatures.