Energy Ray

Source: Starfinder Core Rulebook p.353


Level Technomancer 0

School conjuration (creation)

Casting Time 1 standard action

Range close (25 ft. + 5 ft./2 levels)

Targets one creature or object

Duration instantaneous

Saving Throw none; Spell Resistance yes


When you cast this spell, choose acid, cold, electricity, or fire; the spell gains that descriptor. You fire a ray at the target, and you must make a ranged attack against its EAC. On a hit, the ray deals 1d3 damage of the chosen energy type.