Magic Missile

Source: Starfinder Core Rulebook p.364


Level Technomancer 1

School evocation (force)

Casting Time 1 standard action; see text

Range medium (100 ft. + 10 ft./level)

Targets up to three creatures, no two of which can be more than 15 ft. apart; see text

Duration instantaneous

Saving Throw none; Spell Resistance yes



You fire two missiles of magical energy that strike targets unerringly (the creatures must still be valid targets) and deal 1d4+1 force damage each. You can’t target specific parts of a creature, and objects are not damaged by the spell.
You can target a single creature or several creatures, but each missile can strike only one creature. You must designate targets before you attempt to overcome spell resistance or roll damage.
You can cast this spell as a full action. If you do, you fire three missiles instead of two.