Miracle

Source: Starfinder Core Rulebook p.366


Level Mystic -

School evocation

Casting Time 1 standard action

Range see text

Area, Effect, or Targets see text

Duration see text

Saving Throw see text; Spell Resistance yes


When you cast miracle, you state what you would like to have happen and request that the power to which you are connected intercede. A request that is out of line with the power’s nature is refused. A miracle can do any of the following things.

At the GM’s discretion, you may try to use a miracle to produce greater effects than these, but doing so may be dangerous or the spell may have only a partial effect.
A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are the same as for a 7th-level spell. For the purpose of other effects that depend on spell level, miracle counts as a 9th-level spell.