Stabilize

Source: Starfinder Core Rulebook p.378


Level Mystic 0

School conjuration (healing)

Casting Time 1 standard action

Range close (25 ft. + 5 ft./2 levels)

Targets one living creature

Duration instantaneous

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


If the target of this spell has 0 Hit Points and is dying, it automatically stabilizes. If the creature later takes damage, it is no longer stable.