|Ace Pilot||+1 DEX||Skillful operator of starships and other vehicles who is obsessed with all related knowledge and lore.||Starfinder Core Rulebook p.29|
|Bounty Hunter||+1 CON||Unstoppable tracker who knows how to stay hot on the trail of those who flee.||Starfinder Core Rulebook p.30|
|Icon||+1 CHA||Popular and respected celebrity who can leverage the public's adoration for specific needs.||Starfinder Core Rulebook p.31|
|Mercenary||+1 STR||Well-trained soldier of fortune who can work equally well as a combat grunt or a squad leader.||Starfinder Core Rulebook p.32|
|Outlaw||+1 DEX||Wanted criminal with back-alley connections to black markets and associates who can fend off legal trouble.||Starfinder Core Rulebook p.33|
|Priest||+1 WIS||Dedicated and knowledgeable adherent to a philosophy or religion who commands clout among other followers.||Starfinder Core Rulebook p.34|
|Scholar||+1 INT||Skilled researcher and cutting-edge thinker with a broad base of knowledge and a thirst to expand it.||Starfinder Core Rulebook p.35|
|Spacefarer||+1 CON||Restless explorer who has strong intuition and has collected deep knowledge about alien biology and topology.||Starfinder Core Rulebook p.36|
|Xenoseeker||+1 CHA||Guru of alien life-forms who finds that meeting them is one of life's most rewarding accomplishments.||Starfinder Core Rulebook p.37|
|Solar Disciple||+1 WIS||Starfinder Pact Worlds p.17|
|Roboticist||+1 INT||Starfinder Pact Worlds p.27|
|Wild Warden||+1 WIS||Starfinder Pact Worlds p.37|
|Corporate Agent||+1 CHA||Starfinder Pact Worlds p.47|
|Gladiator||+1 CON||Starfinder Pact Worlds p.57|
|Cyberborn||+1 INT||Starfinder Pact Worlds p.67|
|Tempered Pilgrim||+1 CHA||Starfinder Pact Worlds p.77|
|Space Pirate||+1 DEX||Starfinder Pact Worlds p.87|
|Death-Touched||+1 CON||Starfinder Pact Worlds p.97|
|Dragonblood||+1 CHA||Starfinder Pact Worlds p.107|
|Dream Prophet||+1 WIS||Starfinder Pact Worlds p.117|
|Biotechnician||+1 INT||Starfinder Pact Worlds p.127|
|Xenoarchaeologist||+1 INT||Starfinder Pact Worlds p.137|
|Cultist||+1 CON||Starfinder Pact Worlds p.147|
If you decide that none of the themes above fit your particular character concept, you can choose not to have a theme. You then gain the following benefits at the listed levels. A themeless character is considerably less powerful than a character with a theme, so choose this option with care.
You gain a class skill of your choice when you create a themeless character. Also, you gain an ability adjustment of +1 to any ability score you choose.
Once per day before you roll a skill check, you can gain a +2 bonus to that skill for that check.
Choose a skill that is a class skill for you. Once per day, you can reroll one such skill check before learning the results of the roll. You must take the second result, even if it is worse.
Increase your pool of Resolve Points by 1.