As a move action, you can move up to your speed, gaining
concealment against any attack made against you during the
move, and you can leave a trail of flames in every square
you pass through. The flames last for 1 round and deal 2d6
fire damage to anyone who moves into them. You can’t move
through another creature’s space during this movement.
If you use blazing orbit again, any flames you previously
created with it go out. The damage from the flames increases
by 1d6 at 8th level and every 2 levels thereafter.
When you are attuned or fully attuned, any creature damaged by the flames also gains the burning condition (1d6 fire damage; see page 273).