You can stoke the internal energy of your entire physiology,
allowing you to boost your life processes. As a move
action, you can spend 1 Resolve Point. If you are suffering
from an affliction (a curse, disease, drug or poison), you
can immediately attempt an additional saving throw
at the affliction’s normal save DC. If you succeed at this
saving throw, the affliction ends (regardless of how many
successful saving throws it normally takes to end the
affliction). Once you have used this revelation, you can’t use
it again until the next time you regain Stamina Points after
a 10-minute rest.
When you are attuned or fully attuned, you can also use this revelation to end any one of the following conditions you have: bleeding, blinded, burning, cowering, dazzled, exhausted, fatigued, frightened, panicked, shaken, or sickened.