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Player > Class > Technomancer > Alternate > Cache Hacks (Su)
Starfinder Character Operations Manual p.92
At 6th level, you can acquire a cache hack, a fundamental shift
in the focus of your spell cache that alters the spells you can
cast with the cache capacitor class feature. Choose one of the
cache hacks described on page 93; your cache capacitor can
hold the listed spells instead of those described on page 120 of
the Core Rulebook.
Some of the cache hacks described below allow you to place
spells with targets into your cache capacitor. These spells are
marked with an asterisk (*). For such spells, you effectively
gain the ability to cast the cached spell at will. You don’t need
to make any decisions required for the spell in advance, but
their duration expires normally. Reestablishing one of these
spells requires only that you cast the spell again; you don’t
need to spend 5 minutes reestablishing it. You can have only
one instance of each spell active at a time, and casting the
spell again causes the previous instance to automatically end,
as if its duration had expired. After 24 hours, you lose the
ability to cast the spell in your cache capacitor and effects
produced by those spells immediately end, as if their duration
had expired.
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Aside from the change in the spell list and the changes
listed above, your cache capacitor otherwise functions as
described in the cache capacitor class feature. This alters
cache capacitor.
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