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Player > Weapon > Grenades

Grenades

Grenades are thrown weapons that detonate in an explosive radius when they reach the target. A grenade’s listing below shows its explosion radius. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. Any penalty you take to your attack roll also applies to this save DC.

Name Level Price Range Capacity Bulk Special Source
Frag grenade I13520 ft.DrawnLExplode (1d6 P, 15 ft.)CRB p.184
Holo grenade, mk 1 (Hybrid)15020 ft.DrawnL Explode (10 ft.; see text)ARM p.126
Shock grenade I113020 ft.DrawnLExplode (1d8 E, 15 ft.)CRB p.184
Smoke grenade14020 ft.DrawnLExplode (smoke cloud 1 minute, 20 ft.)CRB p.184
Stickybomb grenade I117020 ft.DrawnLExplode (entangled 2d4 rounds, 10 ft.)CRB p.184
Flash grenade I227520 ft.DrawnLExplode (blinded 1d4 rounds, 5 ft.)CRB p.184
Holy water grenade I237520 ft.DrawnLExplode (2d6 B, holy water, 20 ft.)ARM p.39
Incendiary grenade I237520 ft.DrawnLExplode (1d6 F, 1d4 burn, 5 ft.)CRB p.184
Riot grenade I218520 ft.DrawnLExplode (staggered, 10 ft.)ARM p.39
Diminisher grenade, mk 1 (Hybrid)327020 ftDrawnL Explode (10 ft.; see text)ARM p.126
Foam grenade I341020 ft.DrawnLExplode (extinguish, 10 ft.)ARM p.39
Summoning grenade, mk 1 (Hybrid)325020 ft.DrawnLExplode (10 ft.; see text)ARM p.126
Web grenade I349020 ft.DrawnLExplode (mire 1d4 rounds, 10 ft.)ARM p.40
Frag grenade II470020 ft.DrawnLExplode (2d6 P, 15 ft.)CRB p.184
Holo grenade, mk 2 (Hybrid)430020 ft.DrawnLExplode (15 ft.; see text)ARM p.126
Screamer grenade I472520 ft.DrawnLExplode (1d10 So, deafened 1d4 minutes, 15 ft.)CRB p.184
Shock grenade II465020 ft.DrawnLExplode (1d12 E, 15 ft.)CRB p.184
Stickybomb grenade II467520 ft.DrawnLExplode (entangled 2d4 rounds, 15 ft.)CRB p.184
Holy water grenade II594020 ft.DrawnLExplode (4d6 B, holy water, 20 ft.)ARM p.39
Necro grenade I587020 ft.DrawnLExplode (1d8 C, necrotic, 10 ft.)DS03 p.48
Pulse grenade I595020 ft.DrawnLExplode (1d10 E, entangled 1 round, 20 ft.)ARM p.39
Riot grenade II581020 ft.DrawnLExplode (staggered, 15 ft.)ARM p.39
Cryo grenade I6122020 ft.DrawnLExplode (1d8 C, staggered, 10 ft.)CRB p.183
Diminisher grenade, mk 2 (Hybrid)667520 ft.DrawnLExplode (15 ft.; see text)ARM p.126
Flash grenade II6135020 ft.DrawnLExplode (blinded 1d4 rounds, 10 ft.)CRB p.184
Incendiary grenade II6104020 ft.DrawnLExplode (2d6 F, 1d6 burn, 10 ft.)CRB p.184
Microbot grenade, mk 1 (Hybrid)6140020 ft.DrawnLExplode (5 ft.; see text)ARM p.126
Summoning grenade, mk 2 (Hybrid)665020 ftDrawnLExplode (10 ft.; see text)ARM p.126
Holo grenade, mk 3 (Hybrid)790020 ft.DrawnL Explode (20 ft.; see text)ARM p.126
Riot grenade III7164020 ft.DrawnLExplode (1d8 S, nonlethal, staggered, 15 ft.)ARM p.39
Disruption grenade8160020 ft.DrawnLExplode (2d10 So, staggered, 20 ft.)DS05 p.39
Frag grenade III8256020 ft.DrawnLExplode (4d6 P, 15 ft.)CRB p.184
Incendiary grenade III8280020 ft.DrawnLExplode (3d6 F, 1d6 burn, 10 ft.)CRB p.184
Screamer grenade II8272020 ft.DrawnLExplode (2d10 So, deafened 1d4 minutes, 20 ft.)CRB p.184
Diminisher grenade, mk 3 (Hybrid)9210020 ft.DrawnLExplode (20 ft.; see text)ARM p.126
Foam grenade II9352020 ft.DrawnLExplode (extinguish, 20 ft.)ARM p.39
Junkbot grenade (Hybrid)9225020 ft.DrawnL Explode (10 ft.; see text)ARM p.126
Microbot grenade, mk 2 (Hybrid)9420020 ftDrawnLExplode (5 ft.; see text)ARM p.126
Necro grenade II9390020 ft.DrawnLExplode (2d8 C, necrotic, 15 ft.)DS03 p.48
Pulse grenade II9435020 ft.DrawnLExplode (3d10 E, entangled 1d4 rounds, 20 ft.)ARM p.39
Summoning grenade, mk 3 (Hybrid)9200020 ft.DrawnL Explode (15 ft.; see text)ARM p.126
Web grenade II9395020 ft.DrawnLExplode (mire 2d4 rounds, 10 ft.)ARM p.40
Cryo grenade II10500020 ft.DrawnLExplode (2d8 C, staggered, 15 ft.)CRB p.183
Frag grenade IV10575020 ft.DrawnLExplode (6d6 P, 15 ft.)CRB p.184
Shock grenade III10538020 ft.DrawnLExplode (3d12 E, 15 ft.)CRB p.184
Stickybomb grenade III10541020 ft.DrawnLExplode (entangled 2d4 rounds, 20 ft.)CRB p.184
Temporal disruption grenade10290020 ft.DrawnLExplode (stunned 1 round [Fortitude negates], 20 ft.)DS05 p.39
Wonder grenade (Hybrid)10250020 ftDrawnLExplode (10 ft.; see text)ARM p.127
Holy water grenade III11768020 ft.DrawnLExplode (4d12 B, holy water, 20 ft.)ARM p.39
Riot grenade IV11691020 ft.DrawnLExplode (2d10 S, nonlethal, staggered, 20 ft.)ARM p.39
Containment grenade (Hybrid)12600020 ftDrawnL Explode (5 ft.; see text)ARM p.126
Diminisher grenade, mk 4 (Hybrid)12570020 ftDrawnLExplode (20 ft.; see text)ARM p.126
Flash grenade III121040020 ft.DrawnLExplode (blinded 1d6 rounds, 15 ft.)CRB p.184
Incendiary grenade IV12938020 ft.DrawnLExplode (5d6 F, 3d6 burn, 15 ft.)CRB p.184
Microbot grenade, mk 3 (Hybrid)121250020 ft.DrawnL Explode (5 ft.; see text)ARM p.126
Screamer grenade III121130020 ft.DrawnLExplode (4d10 So, deafened 1d4 minutes, 25 ft.)CRB p.184
Summoning grenade, mk 4 (Hybrid)12500020 ft.DrawnLExplode (20 ft.; see text)ARM p.126
Necro grenade III131464020 ft.DrawnLExplode (4d8 C, necrotic, 20 ft.)DS03 p.48
Web grenade III131470020 ft.DrawnLExplode (mire 1 minute, 15 ft.)ARM p.40
Cryo grenade III142110020 ft.DrawnLExplode (4d8 C, staggered, 20 ft.)CRB p.183
Frag grenade V141875020 ft.DrawnLExplode (10d6 P, 15 ft.)CRB p.184
Shock grenade IV142360020 ft.DrawnLExplode (6d12 E, 15 ft.)CRB p.184
Diminisher grenade, mk 5 (Hybrid)151700020 ftDrawnLExplode (20 ft.; see text)ARM p.126
Foam grenade III152610020 ft.DrawnLExplode (extinguish, 30 ft.)ARM p.39
Microbot grenade, mk 4 (Hybrid)153700020 ft.DrawnL Explode (5 ft.; see text)ARM p.126
Pulse grenade III153750020 ft.DrawnLExplode (6d10 E, entangled 1d4 rounds, 20 ft.)ARM p.39
Riot grenade V152820020 ft.DrawnLExplode (4d10 S, nonlethal, staggered, 20 ft.)ARM p.39
Summoning grenade, mk 5 (Hybrid)151600020 ftDrawnL Explode (25 ft.; see text)ARM p.126
Flash grenade IV165300020 ft.DrawnLExplode (blinded 1d8 rounds, 20 ft.)CRB p.184
Frag grenade VI164460020 ft.DrawnLExplode (12d6 P, 15 ft.)CRB p.184
Incendiary grenade V164400020 ft.DrawnLExplode (10d6 F, 5d6 burn, 15 ft.)CRB p.184
Screamer grenade IV164350020 ft.DrawnLExplode (7d10 So, deafened 1d4 minutes, 30 ft.)CRB p.184
Necro grenade IV177290020 ft.DrawnLExplode (6d8 C, necrotic, 20 ft.)DS03 p.48
Pulse grenade IV178250020 ft.DrawnLExplode (14d6 E, entangled 2d4 rounds, 20 ft.)ARM p.39
Riot grenade VI176700020 ft.DrawnLExplode (4d12 S, nonlethal, staggered, 25 ft.)ARM p.39
Cryo grenade IV1810850020 ft.DrawnLExplode (6d8 C, staggered, 20 ft.)CRB p.183
Diminisher grenade, mk 6 (Hybrid)185100020 ft.DrawnLExplode (20 ft.; see text)ARM p.126
Frag grenade VII189690020 ft.DrawnLExplode (16d6 P, 15 ft.)CRB p.184
Incendiary grenade VI1810880020 ft.DrawnLExplode (12d6 F, 6d6 burn, 15 ft.)CRB p.184
Microbot grenade, mk 5 (Hybrid)1810900020 ft.DrawnLExplode (5 ft.; see text)ARM p.126
Summoning grenade, mk 6 (Hybrid)184900020 ft.DrawnLExplode (30 ft.; see text)ARM p.126
Holy water grenade IV1917500020 ft.DrawnLExplode (8d12 B, holy water, 20 ft.)ARM p.39
Web grenade IV1916300020 ft.DrawnLExplode (mire 1 minute, 25 ft.)ARM p.40
Frag grenade VIII2021600020 ft.DrawnLExplode (20d6 P, 15 ft.)CRB p.184
Riot grenade VII2022200020 ft.DrawnLExplode (6d12 S, nonlethal, staggered, 25 ft.)ARM p.39
Shock grenade V2011000020 ft.DrawnLExplode (9d12 E, 15 ft.)CRB p.184

READING WEAPON TABLES

An entry on a weapon table describes a single weapon, with the following statistics. Individual weapons are described appear by selecting from the table.

Extra Notes

You can never have specialization in grenades. Do not add your Strength modifier to the damage of your grenades and nonthrown ranged attacks.

Targeting a Grid Intersection

When using a thrown weapon that has an area effect, such as a grenade, you target a specific grid intersection on a tactical battle map, rather than a specific creature. Treat this as a ranged attack against AC 5.

Missing with a Thrown Weapon

If you miss on a ranged attack with a thrown weapon, the weapon lands in a random square or grid intersection as appropriate near your target. To determine where it lands, roll 1d8. This determines the initial misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction. After you’ve determined the misdirection of the throw, roll 1d4. The result is how many squares away in that direction the weapon lands.
For example, after a missed ranged attack with a grenade, a player rolls 1d8 with a result of 1. This indicates that the grenade’s initial misdirection falls short of the target intersection. Then, the player rolls 1d4 with a result of 2. This determines that the grenade actually lands at an intersection 2 squares in front of the target intersection.

HYBRID GRENADES

A grenade becomes a hybrid grenade when a technological casing houses magical components that can be activated like any other grenade.

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