Player > Weapon > Grenades > Cryo grenade II
Range: 20 ft.
Special: Explode (2d8 C, staggered, 15 ft.)
Cryo grenades release a blast of supercooled chemicals on impact, which immediately coalesce into freezing particles.
|Cryo grenade I||6||1220||20 ft.||Drawn||L||Explode (1d8 C, staggered, 10 ft.)||CRB p.183|
|Cryo grenade II||10||5000||20 ft.||Drawn||L||Explode (2d8 C, staggered, 15 ft.)||CRB p.183|
|Cryo grenade III||14||21100||20 ft.||Drawn||L||Explode (4d8 C, staggered, 20 ft.)||CRB p.183|
|Cryo grenade IV||18||108500||20 ft.||Drawn||L||Explode (6d8 C, staggered, 20 ft.)||CRB p.183|
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries.