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Player > Weapon > Grenades > Incendiary grenade II

Incendiary grenade II

Starfinder Core Rulebookp.184

Level: 6
Price: 1040
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (2d6 F, 1d6 burn, 10 ft.)

Incendiary grenades detonate in a spray of superheated plasma.

NameLevelPriceRangeCapacityBulkSpecialSource
Incendiary grenade I237520 ft.DrawnLExplode (1d6 F, 1d4 burn, 5 ft.)CRB p.184
Incendiary grenade II6104020 ft.DrawnLExplode (2d6 F, 1d6 burn, 10 ft.)CRB p.184
Incendiary grenade III8280020 ft.DrawnLExplode (3d6 F, 1d6 burn, 10 ft.)CRB p.184
Incendiary grenade IV12938020 ft.DrawnLExplode (5d6 F, 3d6 burn, 15 ft.)CRB p.184
Incendiary grenade V164400020 ft.DrawnLExplode (10d6 F, 5d6 burn, 15 ft.)CRB p.184
Incendiary grenade VI1810880020 ft.DrawnLExplode (12d6 F, 6d6 burn, 15 ft.)CRB p.184

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries.

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