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Player > Weapon > Grenades > Necro grenade II

Necro grenade II

Starfinder Adventure Path #3: Splintered Worlds (Dead Suns 3 of 6)p.48

Level: 9
Price: 3900
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (2d8 C, necrotic, 15 ft.)

These grenades are crafted to resemble leering, pygmy-sized skulls. When a necro grenade detonates, it expels a shroud of chemical coolants from its exposed eyes and mouth. This freezing gas is laced with minor traces of negative energy, draining the living and healing undead caught in the area of effect.

NameLevelPriceRangeCapacityBulkSpecialSource
Necro grenade I587020 ft.DrawnLExplode (1d8 C, necrotic, 10 ft.)DS03 p.48
Necro grenade II9390020 ft.DrawnLExplode (2d8 C, necrotic, 15 ft.)DS03 p.48
Necro grenade III131464020 ft.DrawnLExplode (4d8 C, necrotic, 20 ft.)DS03 p.48
Necro grenade IV177290020 ft.DrawnLExplode (6d8 C, necrotic, 20 ft.)DS03 p.48

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries.

Necrotic

A necrotic weapon deals cold damage infused with negative energy. Creatures immune to negative energy (such as the targets of a death ward spell) are immune to the cold damage of a necrotic weapon, and the cold damage of necrotic weapons affects only living creatures. Undead creatures targeted by a weapon with this property not only take no damage from the cold but also gain temporary Hit Points equal to the weapon’s item level. These temporary Hit Points last for 10 minutes, until expended, or until the undead gains a larger number of temporary Hit Points from a necrotic weapon. A creature can benefit from only one source of temporary Hit Points from a necrotic weapon at a time.

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