Player > Weapon > Grenades > Shock grenade III
Range: 20 ft.
Special: Explode (3d12 E, 15 ft.)
A shock grenade releases a pulse of electrical energy on impact.
|Shock grenade I||1||130||20 ft.||Drawn||L||Explode (1d8 E, 15 ft.)||CRB p.184|
|Shock grenade II||4||650||20 ft.||Drawn||L||Explode (1d12 E, 15 ft.)||CRB p.184|
|Shock grenade III||10||5380||20 ft.||Drawn||L||Explode (3d12 E, 15 ft.)||CRB p.184|
|Shock grenade IV||14||23600||20 ft.||Drawn||L||Explode (6d12 E, 15 ft.)||CRB p.184|
|Shock grenade V||20||110000||20 ft.||Drawn||L||Explode (9d12 E, 15 ft.)||CRB p.184|
Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries.