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Player > Weapon > Grenades > Shock grenade IV

Shock grenade IV

Starfinder Core Rulebookp.184

Level: 14
Price: 23600
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (6d12 E, 15 ft.)

A shock grenade releases a pulse of electrical energy on impact.

NameLevelPriceRangeCapacityBulkSpecialSource
Shock grenade I113020 ft.DrawnLExplode (1d8 E, 15 ft.)CRB p.184
Shock grenade II465020 ft.DrawnLExplode (1d12 E, 15 ft.)CRB p.184
Shock grenade III10538020 ft.DrawnLExplode (3d12 E, 15 ft.)CRB p.184
Shock grenade IV142360020 ft.DrawnLExplode (6d12 E, 15 ft.)CRB p.184
Shock grenade V2011000020 ft.DrawnLExplode (9d12 E, 15 ft.)CRB p.184

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries.

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