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Player > Weapon > Grenades > Stickybomb grenade III

Stickybomb grenade III

Starfinder Core Rulebookp.184

Level: 10
Price: 5410
Range: 20 ft.
Capacity: Drawn
Bulk: L
Special: Explode (entangled 2d4 rounds, 20 ft.)

A stickybomb grenade detonates with a splash of adhesive resin.

NameLevelPriceRangeCapacityBulkSpecialSource
Stickybomb grenade I117020 ft.DrawnLExplode (entangled 2d4 rounds, 10 ft.)CRB p.184
Stickybomb grenade II467520 ft.DrawnLExplode (entangled 2d4 rounds, 15 ft.)CRB p.184
Stickybomb grenade III10541020 ft.DrawnLExplode (entangled 2d4 rounds, 20 ft.)CRB p.184

Explode

Explosives have the explode special property, which lists the amount of damage the explosion deals, the damage type, special effects (with a duration, if necessary), and the radius of the explosion. When you attack with this type of weapon or ammunition, aim at a grid intersection. Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries.

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