Player > Weapon > Melee > Longsword, microserrated
Damage: 2d10 S
Critical: Bleed 2d6
The single edge of this sword looks homogeneous to the naked eye, but it is actually made of thousands of microscopic teeth. The teeth tear through organic matter, causing significant damage and bleeding.
|Longsword, microserrated||Advanced||9||12100||2d10 S||Bleed 2d6||1||Analog||CRB p.189|
|Longsword, ultraserrated||Advanced||18||368100||8d10 S||Bleed 6d6||1||Analog||CRB p.189|
The target gains the bleeding condition.
You take the listed amount of damage at the beginning of your turn each round until this condition ends. Your bleeding can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points. If you take two or more bleed effects, you take only the damage from the worst effect.
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.