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Player > Weapon > Melee > Starknife, accelerated

Starknife, accelerated

Starfinder Core Rulebook p.190

Level: 12
Price: 40400
Damage: 4d8 F & P
Critical:
Bulk: L
Special: Powered (capacity 20, usage 1), thrown (30 ft.)

Four tapered metal blades surround the central ring of a starknife, which can be thrown or used to stab opponents. Accelerated and lightspeed starknives have gas-powered jets that fire when the starknife is wielded. Solid auras surround the blades of a dimensional slice starknife, which are manufactured with cutting-edge metallurgic techniques. In a sintered starknife, the metal blades are replaced with compressed ceramic blades.

One-handed WeaponsTypeLevelPriceDamageCriticalBulkSpecialSource
Starknife, tacticalAdvanced11101d4 PLAnalog, thrown (20 ft.)CRB p.190
Starknife, sinteredAdvanced898104d4 PLAnalog, thrown (50 ft.)CRB p.190
Starknife, acceleratedAdvanced12404004d8 F & PLPowered (capacity 20, usage 1), thrown (30 ft.)CRB p.190
Starknife, lightspeedAdvanced161834008d8 F & PLPowered (capacity 20, usage 2), thrown (50 ft.)CRB p.190
Starknife, dimensional sliceAdvanced196022008d12 PLAnalog, thrown (80 ft.)CRB p.190

Powered

A melee weapon with an internal battery that must be charged to function has the powered special property, which lists its capacity and usage. Unlike with a ranged weapon, the usage is for 1 minute of operation rather than per attack, though using a powered weapon for less than 1 full minute still expends 1 full usage. The number of charges expended is equal to the usage × the number of minutes the weapon is used, rounded up to the nearest minute. You can activate the power of the weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute.
As with ranged weapons, you can recharge the battery of a powered melee weapon using a generator or a recharging station, or you can purchase new batteries for it. If you try to attack with a powered weapon that’s out of charges, it functions as an improvised weapon (see page 169).

Thrown

Ranged weapons that must be thrown and melee weapons that can be thrown as a ranged attack have the thrown special property. You apply your Strength modifier to damage rolls for thrown attacks. After you throw a weapon, it lands near your target and you must recover it if you want to attack with it again.

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