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Player > Weapon > Range > Arc pistol, aurora

Arc pistol, aurora

Starfinder Core Rulebook p.186

Level: 13
Price: 45700
Damage: 3d6 E
Range: 50 ft.
Critical: Arc 2d6
Capacity: 40 charges
Usage: 2
Bulk: L
Special: Stun

Arc pistols fire deadly, stunning blasts of electricity at ranged targets. They have a two-pronged emitter that directs the electrical blast and a bulky chamber that holds the capacitor.

One-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Arc pistol, staticSmall Arms27501d6 E50 ft.Arc 220 charges2LStunCRB p.186
Arc pistol, auroraSmall Arms13457003d6 E50 ft.Arc 2d640 charges2LStunCRB p.186
Arc pistol, stormSmall Arms183655003d12 E50 ft.Arc 4d6100 charges10LStunCRB p.186

Arc

The attack’s energy leaps to a second creature. This secondary target must be within 10 feet of your original target and must be the creature closest to the original target (you choose if multiple creatures are equidistant). Roll the amount of damage listed in the weapon’s arc—the secondary target takes this damage (not multiplied by the critical hit), of whatever type the weapon deals.

Stun

You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon’s attacks are nonlethal. See page 252 for more about how nonlethal damage works.

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