Player > Weapon > Range > Arc pistol, storm
Damage: 3d12 E
Range: 50 ft.
Critical: Arc 4d6
Capacity: 100 charges
Arc pistols fire deadly, stunning blasts of electricity at ranged targets. They have a two-pronged emitter that directs the electrical blast and a bulky chamber that holds the capacitor.
|Arc pistol, static||Small Arms||2||750||1d6 E||50 ft.||Arc 2||20 charges||2||L||Stun||CRB p.186|
|Arc pistol, aurora||Small Arms||13||45700||3d6 E||50 ft.||Arc 2d6||40 charges||2||L||Stun||CRB p.186|
|Arc pistol, storm||Small Arms||18||365500||3d12 E||50 ft.||Arc 4d6||100 charges||10||L||Stun||CRB p.186|
The attack’s energy leaps to a second creature. This secondary target must be within 10 feet of your original target and must be the creature closest to the original target (you choose if multiple creatures are equidistant). Roll the amount of damage listed in the weapon’s arc—the secondary target takes this damage (not multiplied by the critical hit), of whatever type the weapon deals.
You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon’s attacks are nonlethal. See page 252 for more about how nonlethal damage works.