Player > Weapon > Range > Arc rifle, storm
Damage: 4d12 E
Range: 80 ft.
Critical: Arc 4d6
Capacity: 80 charges
Arc rifles fire deadly electrical blasts and have a longer range than arc pistols. Like arc pistols, arc rifles can stun targets that are not killed outright by the electricity damage.
|Arc rifle, static||Longarms||6||4200||1d12 E||70 ft.||Arc 1d6||40 charges||1||2||Stun||CRB p.186|
|Arc rifle, aurora||Longarms||11||24500||2d12 E||70 ft.||Arc 2d6||40 charges||1||2||Stun||CRB p.186|
|Arc rifle, storm||Longarms||16||190300||4d12 E||80 ft.||Arc 4d6||80 charges||2||2||Stun||CRB p.186|
|Arc rifle, tempest||Longarms||19||622000||6d12 E||80 ft.||Arc 6d6||100 charges||2||2||Stun||CRB p.186|
The attack’s energy leaps to a second creature. This secondary target must be within 10 feet of your original target and must be the creature closest to the original target (you choose if multiple creatures are equidistant). Roll the amount of damage listed in the weapon’s arc—the secondary target takes this damage (not multiplied by the critical hit), of whatever type the weapon deals.
You can set a weapon with the stun special property to stun mode (or reset it to normal mode) as a move action. While in stun mode, all the weapon’s attacks are nonlethal. See page 252 for more about how nonlethal damage works.