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Player > Weapon > Range > Artillery laser, corona

Artillery laser, corona

Starfinder Core Rulebook p.184

Level: 6
Price: 4650
Damage: 2d8 F
Range: 120 ft.
Critical: Burn 1d6
Capacity: 40 charges
Usage: 4
Bulk: 3
Special: Penetrating

Artillery lasers are heavy weapons designed to be effective against hardened targets such as vehicles and enemy bunkers.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Artillery laser, azimuthHeavy14251d10 F120 ft.Burn 1d620 charges23PenetratingCRB p.184
Artillery laser, aphelionHeavy9143003d8 F120 ft.Burn 1d640 charges43PenetratingCRB p.184
Artillery laser, perihelionHeavy13538004d8 F130 ft.Burn 2d6100 charges53PenetratingCRB p.184
Artillery laser, parallaxHeavy172480007d8 F150 ft.Burn 4d6100 charges53PenetratingCRB p.184
Artillery laser, zenithHeavy207220009d8 F150 ft.Burn 5d6100 charges53PenetratingCRB p.184

Burn

The target gains the burning condition (see page 273).

Penetrating

A penetrating weapon is designed to punch through large objects’ outer layers, making it easier to damage them. A penetrating weapon ignores an amount of hardness equal to the weapon’s level.

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