Player > Weapon > Range > Disruption pistol, minor
Damage: 2d6 So
Range: 40 ft.
Capacity: 20 charges
Special: Boost 1d6
A dimensional disruption weapon creates a stream-like gravitational wave function that disrupts subatomic fields in an effect similar to a sonic attack, but it can stagger a target rather than deafen it, as the wave function momentarily disrupts the fabric of space around the target.
Disruption pistols and rifles expend twice the usage and have half the range when used on any plane other than the Material Plane. If used in the Drift, they deal damage to the user rather than the target on any attack roll of a natural 1.
|Disruption pistol, minor||Small Arms||7||7500||2d6 So||40 ft.||Staggered||20 charges||2||L||Boost 1d6||DS05 p.39|
|Distruption pistol, major||Small Arms||12||40000||3d6 So||40 ft.||Staggered||40 charges||4||L||Boost 2d6||DS05 p.39|
The target must succeed at a Fortitude save or be staggered for 1 round.
You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.
You can charge up a weapon with this special property as a move action. When you do, you increase the weapon’s damage by the listed amount on the next attack you make with the weapon. Boosting expends charges from the weapon equal to its usage value. This increases the weapon’s damage and is multiplied on a critical hit. Boosting a weapon more than once before firing it doesn’t have any extra effect, and the extra charge dissipates if the weapon is not fired by the end of your next turn.