The Hidden Truth

Player > Weapon > Range > Disruption rifle, major

Disruption rifle, major

Starfinder Adventure Path #5: The Thirteenth Gate (Dead Suns 5 of 6) p.39

Level: 14
Price: 80000
Damage: 6d8 So
Range: 40 ft.
Critical: Staggered
Capacity: 40 charges
Usage: 5
Bulk: 2
Special: Boost 2d8

A dimensional disruption weapon creates a stream-like gravitational wave function that disrupts subatomic fields in an effect similar to a sonic attack, but it can stagger a target rather than deafen it, as the wave function momentarily disrupts the fabric of space around the target.
Disruption pistols and rifles expend twice the usage and have half the range when used on any plane other than the Material Plane. If used in the Drift, they deal damage to the user rather than the target on any attack roll of a natural 1.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Disruption rifle, minorLongarms9150003d8 So50 ft.Staggered40 charges52Boost 1d8DS05 p.39
Disruption rifle, majorLongarms14800006d8 So40 ft.Staggered40 charges52Boost 2d8DS05 p.39


The target must succeed at a Fortitude save or be staggered for 1 round.


You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions.


You can charge up a weapon with this special property as a move action. When you do, you increase the weapon’s damage by the listed amount on the next attack you make with the weapon. Boosting expends charges from the weapon equal to its usage value. This increases the weapon’s damage and is multiplied on a critical hit. Boosting a weapon more than once before firing it doesn’t have any extra effect, and the extra charge dissipates if the weapon is not fired by the end of your next turn.

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