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Player > Weapon > Range > Frailty rifle, rot-class

Frailty rifle, rot-class

Starfinder Adventure Path #3: Splintered Worlds (Dead Suns 3 of 6) p.48

Level: 7
Price: 7700
Damage: 2d6 C
Range: 60 ft.
Critical:
Capacity: 20 charges
Usage: 2
Bulk: 2
Special: Necrotic

Standard issue to many soldiers of the Corpse Fleet, the frailty series of rifles is designed to affect only living enemies. The weapons’ most common application is Corpse Fleet agents firing at enemies engaged by mindless undead, with incidents of friendly fire rewarding allies who are hit with boosts of negative energy.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Frailty rifle, atrophy-classLongarms316501d6 C60 ft.20 charges21NecroticDS03 p.48
Frailty rifle, rot-classLongarms777002d6 C60 ft.20 charges22NecroticDS03 p.48
Frailty rifle, blight-classLongarms13572004d6 C60 ft.40 charges42NecroticDS03 p.48
Frailty rifle, epidemic-classLongarms172970007d6 C60 ft.50 charges52NecroticDS03 p.48

Necrotic

A necrotic weapon deals cold damage infused with negative energy. Creatures immune to negative energy (such as the targets of a death ward spell) are immune to the cold damage of a necrotic weapon, and the cold damage of necrotic weapons affects only living creatures. Undead creatures targeted by a weapon with this property not only take no damage from the cold but also gain temporary Hit Points equal to the weapon’s item level. These temporary Hit Points last for 10 minutes, until expended, or until the undead gains a larger number of temporary Hit Points from a necrotic weapon. A creature can benefit from only one source of temporary Hit Points from a necrotic weapon at a time.

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