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Player > Weapon > Range > Gyrojet pistol, tactical

Gyrojet pistol, tactical

Starfinder Core Rulebook p.185

Level: 15
Price: 91500
Damage: 3d12 B
Range: 80 ft.
Critical: Knockdown
Capacity: 8 mini-rockets
Usage: 1
Bulk: L
Special: Analog

Gyrojet pistols fire mini-rockets that can hit with a force great enough to knock down targets. Gyrojet pistols are slightly larger than semiautomatic pistols, and they have a reinforced barrel.

One-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Gyrojet pistol, tacticalSmall Arms15915003d12 B80 ft.Knockdown8 mini-rockets1LAnalogCRB p.185
Gyrojet pistol, advancedSmall Arms172127004d12 B80 ft.Knockdown8 mini-rockets1LAnalogCRB p.185
Gyrojet pistol, eliteSmall Arms207158005d12 B80 ft.Knockdown8 mini-rockets1LAnalogCRB p.185


The target is knocked prone.


You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.


This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.

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