Player > Weapon > Range > Ice launcher, iceberg
Damage: 2d8 B & C
Range: 60 ft.
Capacity: 40 charges
A decidedly unsubtle weapon, an ice launcher fires a huge block of ice at an opponent. The weapon is heavy and slow to fire, but the weight of the supercooled ice can knock an opponent to the ground and deal extensive cold damage. Aufeis and iceberg launchers produce small enough quantities of ice that it can be stored in the weapon’s square barrel, sometimes making them appear more like bulky appliance than weapons. The more complex floe, glacier, and icecap ice launchers generate a large amount of ice in front of the barrel proper, steadying the mass with clawed protrusions before firing.
|Ice launcher, aufeis||Heavy||2||760||1d12 B & C||60 ft.||Knockdown||20 charges||4||3||Unwieldy||ARM p.35|
|Ice launcher, iceberg||Heavy||5||3100||2d8 B & C||60 ft.||Knockdown||40 charges||4||3||Unwieldy||ARM p.35|
|Ice launcher, floe||Heavy||8||9430||3d12 B & C||60 ft.||Knockdown||40 charges||8||3||Unwieldy||ARM p.35|
|Ice launcher, glacier||Heavy||15||108000||8d12 B & C||60 ft.||Knockdown||80 charges||8||3||Unwieldy||ARM p.35|
|Ice launcher, icecap||Heavy||20||892000||14d12 B & C||60 ft.||Knockdown||80 charges||8||3||Unwieldy||ARM p.35|
The target is knocked prone.
You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.
Weapons with the unwieldy special property are large and awkward, can’t be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can’t use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can’t attack with it more than once per round, and you can’t use it to make an attack of opportunity.