Player > Weapon > Range > Minelayer, merc
Range: 40 ft.
Capacity: 8 grenades
A specialized form of grenade launcher, a minelayer surrounds its ordnance with a cushioning magnetic field. Grenades must be loaded into a minelayer individually, and a user can decide which grenade to fire with each shot. A merc minelayer holds up to 8 grenades at once, a squad model holds 12, a platoon version can carry up to 16, and the command minelayer can hold an impressive 20 grenades.
|Minelayer, merc||Heavy||3||1470||—||40 ft.||—||8 grenades||1||2||Mine||ARM p.53|
|Minelayer, squad||Heavy||7||6930||—||50 ft.||—||12 grenades||1||2||Mine||ARM p.53|
|Minelayer, platoon||Heavy||13||51400||—||60 ft.||—||16 grenades||1||2||Mine||ARM p.53|
|Minelayer, command||Heavy||17||243000||—||80 ft.||—||20 grenades||1||2||Mine||ARM p.53|
A weapon with the mine special property is able to modify the ammunition fired from it to delay the detonation of its ordnance. Ammunition fired from this weapon (typically a grenade or mini-rocket) lands at the target grid intersection intact, detonating only when a creature moves into an adjacent square, or automatically detonating after 1d6+1 rounds have passed.