Player > Weapon > Range > Sonic pistol, thunderstrike
Damage: 1d8 So
Range: 40 ft.
Capacity: 20 charges
Sonic pistols have a stocky barrel capped with a concave resonating chamber that amplifies and directs its sonic blast. They use high-intensity sound to shake molecules apart.
|Sonic pistol, thunderstrike||Small Arms||4||2300||1d8 So||40 ft.||Deafen||20 charges||2||L||—||CRB p.187|
|Sonic pistol, LFD||Small Arms||11||26200||2d8 So||40 ft.||Deafen||40 charges||4||L||Boost 1d6||CRB p.187|
|Sonic pistol, HFD||Small Arms||14||71300||3d8 So||40 ft.||Deafen||60 charges||6||L||—||CRB p.187|
|Sonic pistol, banshee||Small Arms||16||191000||4d8 So||40 ft.||Deafen||80 charges||8||L||Boost 1d10||CRB p.187|
The target must succeed at a Fortitude saving throw or be deafened for 1d4 minutes.
You can’t hear. You take a –4 penalty to initiative checks and opposed Perception checks, and you automatically fail Perception checks based on sound. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.