Player > Weapon > Range > Sonic rifle, banshee
Damage: 6d10 So
Range: 50 ft.
Capacity: 100 charges
A sonic rifle fires a blast that is loud enough to deafen targets in addition to damaging them. Sonic rifles have snub-nosed barrels and typically incorporate U-shaped prongs to improve beam stability
|Sonic rifle, thunderstrike||Longarms||5||3400||1d10 So||50 ft.||Deafen||40 charges||2||1||—||CRB p.187|
|Sonic rifle, LFD||Longarms||10||17000||2d10 So||50 ft.||Deafen||40 charges||2||2||—||CRB p.187|
|Sonic rifle, HFD||Longarms||14||80200||4d10 So||50 ft.||Deafen||80 charges||4||2||—||CRB p.187|
|Sonic rifle, banshee||Longarms||18||364500||6d10 So||50 ft.||Deafen||100 charges||5||2||—||CRB p.187|
The target must succeed at a Fortitude saving throw or be deafened for 1d4 minutes.
You can’t hear. You take a –4 penalty to initiative checks and opposed Perception checks, and you automatically fail Perception checks based on sound. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.