Player > Weapon > Range > Streetsweeper, HFD
Damage: 5d10 So
Range: 50 ft.
Capacity: 40 charges
Special: Boost 1d10
Streetsweepers are sonic weapons designed to deliver a low-intensity “punch” of sound. A streetsweeper can be overcharged to deliver a significant sonic blast that can knock down its target.
|Streetsweeper, thunderstrike||Longarms||7||7150||1d10 So||50 ft.||Knockdown||40 charges||5||2||Boost 1d6||CRB p.187|
|Streetsweeper, LFD||Longarms||12||39300||3d10 So||50 ft.||Knockdown||40 charges||5||2||Boost 1d8||CRB p.187|
|Streetsweeper, HFD||Longarms||16||195000||5d10 So||50 ft.||Knockdown||40 charges||5||2||Boost 1d10||CRB p.187|
The target is knocked prone.
You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.
You can charge up a weapon with this special property as a move action. When you do, you increase the weapon’s damage by the listed amount on the next attack you make with the weapon. Boosting expends charges from the weapon equal to its usage value. This increases the weapon’s damage and is multiplied on a critical hit. Boosting a weapon more than once before firing it doesn’t have any extra effect, and the extra charge dissipates if the weapon is not fired by the end of your next turn.