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Player > Weapon > Range > Streetsweeper, thunderstrike

Streetsweeper, thunderstrike

Starfinder Core Rulebook p.187

Level: 7
Price: 7150
Damage: 1d10 So
Range: 50 ft.
Critical: Knockdown
Capacity: 40 charges
Usage: 5
Bulk: 2
Special: Boost 1d6

Streetsweepers are sonic weapons designed to deliver a low-intensity “punch” of sound. A streetsweeper can be overcharged to deliver a significant sonic blast that can knock down its target.

Two-handed WeaponsTypeLevelPriceDamageRangeCriticalCapacityUsageBulkSpecialSource
Streetsweeper, thunderstrikeLongarms771501d10 So50 ft.Knockdown40 charges52Boost 1d6CRB p.187
Streetsweeper, LFDLongarms12393003d10 So50 ft.Knockdown40 charges52Boost 1d8CRB p.187
Streetsweeper, HFDLongarms161950005d10 So50 ft.Knockdown40 charges52Boost 1d10CRB p.187


The target is knocked prone.


You are lying on the ground. You take a –4 penalty to melee attack rolls. You gain a +4 bonus to your Armor Class against ranged attacks, but you take a –4 penalty to your Armor Class against melee attacks. Standing up from prone is a move action.


You can charge up a weapon with this special property as a move action. When you do, you increase the weapon’s damage by the listed amount on the next attack you make with the weapon. Boosting expends charges from the weapon equal to its usage value. This increases the weapon’s damage and is multiplied on a critical hit. Boosting a weapon more than once before firing it doesn’t have any extra effect, and the extra charge dissipates if the weapon is not fired by the end of your next turn.

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