The Hidden Truth

Player > Feats > General

General Feats

NamePrerequisitiesDescriptionSource
Agile CastingKey ability score 15, Dex 15, Mobility, caster level 4thCast a spell at any point during movementCRB p.155
AntagonizeDiplomacy 5 ranks, Intimidate 5 ranksAnger a foe, causing it to become off-target and take a -2 penalty to skill checks for 1 round or moreCRB p.155
Climbing MasterAthletics 5 ranksGain a climb speed equal to your base speedCRB p.155
Connection InklingWis 15, character level 5th, no levels in mystic.Gain the ability to cast minor mystic spellsCRB p.156
Corruption's GiftOne or more corruption manifestations (see pages 40-45 of Starfinder Adventure Path #10: The Diaspora Strain)Gain permanent manifestation giftSS3 p.52
DiehardYou can spend Resolve Points to stabilize and to stay in the fight in the same roundCRB p.156
DiversionUse Bluff to create a distraction so that your allies can hideCRB p.156
Divine BlessingWorship a deity of an alignment within one step of your own alignment (Starfinder Core Rulebook 25).Gain a deity unique power based on who you worshipPWD p.190
Enhanced ResistanceBase attack bonus +4Gain damage reduction or energy resistanceCRB p.157
Extended TelepathyLimited telepathy racial traitIncrease range of limited telepathyPWD p.191
Extra ResolveCharacter level 5thGain 2 additional Resolve PointsCRB p.157
Fast TalkBluff 5 ranksBaffle a potential foe, causing it to be surprised when combat beginsCRB p.157
Great Fortitude+2 bonus to Fortitude savesCRB p.157
Greater Shadow InfusionImproved Shadow Infusion, Shadow Infusion, character level 13thBecome incorporeal and reduce physical and nonphysical damageSS3 p.52
Greater Spell PenetrationSpell PenetrationAdditional +2 bonus to caster level checks to overcome SRCRB p.157
Harm UndeadHealing channel connection power, mystic level 1stExpend a spell slot for healing channel to also damage undeadCRB p.157
Improved DemoralizeYou can use the Intimidate skill to demoralize as a move action.SS3 p.52
Improved Great FortitudeGreat Fortitude, character level 5thSpend 1 Resolve Point to reroll a Fortitude save CRB p.158
Improved Iron WillIron Will, character level 5thSpend 1 Resolve Point to reroll a Will saveCRB p.158
Improved Lightning ReflexesLightning Reflexes, character level 5thSpend 1 Resolve Point to reroll a Reflex saveCRB p.158
Improved Shadow InfusionShadow Infusion, character level 7thBecome shrouded in shadow to gain concealmentSS3 p.52
Iron Will+2 bonus to Will savesCRB p.158
Jet DashMove faster when running, double height and distance when jumpingCRB p.158
Lightning Reflexes+2 bonus to Reflex savesCRB p.159
Major Psychic PowerCha 15, Minor Psychic Power, Psychic Power, character level 7thCast a 2nd-level spell as a spell-like ability 1/dayCRB p.159
Master CrafterComputers, Engineering, Life Science, Mysticism, Physical Science, or appropriate Profession 5 ranksCraft items in half the normal timeCRB p.159
Medical ExpertLife Science 1 rank, Medicine 1 rank, Physical Science 1 rankTreat deadly wounds more quickly, and provide long-term care without a medical labCRB p.159
Minor Psychic PowerCha 11Cast a 0-level spell as a spell-like ability 3/dayCRB p.160
Minor Stage MagicCha 11Gain a 0-level spell to help distract foes or entertain crowdsPWD p.191
Penetrating SpellAbility to cast 4th-level spellsReduce enemy's DR and energy resistance against your spells by 5CRB p.160
Polymorph AdeptYou know the polymorph spell as a 3rd-level spell or higher.Allows you to change polymorph form as standard action without penaltyAA2 p.145
Protector of KahlannalAnassanoi, any non-chaotic and non-evil alignmentYou are one of the eight ordained Protectors of the anassanoi people of Kahlannal.DF05 p.45
Psychic InsightLimited telepathy or telepathyGain bonuses against creatures you communicate with telepathicallyDF01 p.44
Psychic PowerCha 13, Minor Psychic Power, character level 4thCast a 1st-level spell as a spell-like ability 1/dayCRB p.160
Psychic SenseLimited telepathy or telepathyGain blinsense using telepathyDF01 p.44
Shadow InfusionYou must spend a significant time on the Shadow Plane or otherwise become infused with its energies, such as by dying there or gaining shadow corruption. The GM determines whether you qualify for this featGain low-light vision and darkvision, or see in darknessSS3 p.53
Skill Focus+3 insight bonus to one skillCRB p.161
Skill SynergyGain two new class skills or a +2 insight bonus to those skillsCRB p.161
Sky JockeyPiloting 5 ranksMake jetpacks, vehicles, and starships go fasterCRB p.161
Spell FocusAbility to cast spells, character level 3rdDCs of spells you cast increaseCRB p.162
Spell Penetration+2 bonus to caster level checks to overcome SRCRB p.162
SpellbaneUnable to cast spells or use spell-like abilities+2 insight bonus to saving throws against spells and spell-like abilitiesCRB p.162
Squox CompanionYou own a trained squox that has an attitude of friendly or helpful toward you.Gain bonuses for having a pet sqouxAA2 p.119
Stage MagicCha 13, Minor Stage Magic, character level 4thGain a 1st level spell to help distract foes or entertain crowdsPWD p.191
Startled ScreamStops surprised allies from being flatfooted in surprise roundSS1 p.52
Steel NervesWis 13, character level 3rd+2 bonus against fear and other bonuses against fear effectsSS1 p.52
Swimming MasterAthletics 5 ranksGain a swim speed equal to your base speedCRB p.163
Technomantic DabblerIntelligence 15, character level 5th, no levels in technomancerGain the ability to cast minor technomancer spellsCRB p.163
Telepathic SpyLimited telepathy or telepathyIntercept psychic communications with a sense motive checkDF01 p.44
Toughness+1 Stamina Point per character level and other bonusesCRB p.163
Veiled ThreatCha 15, Intimidate 1 rankIntimidated foe doesn’t become hostileCRB p.163

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