The Hidden Truth

Player > Spells > Technomancer

Technomancer Spell List

0-level

NameDescriptionSource
Dancing LightsCreate and direct up to four lights.CRB p.347
DazeHumanoid creature of CR 3 or lower is dazed.CRB p.347
Detect AfflictionDetermine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.CRB p.348
Detect MagicDetect spells and magic items within 60 feet.CRB p.348
Energy RayRay deals 1d3 acid, cold, electricity, or fire damage.CRB p.353
Fabricate ScrapTurn 1 bulk of inert material into 1 bulk of junk.PWD p.205
Ghost SoundCreate minor illusory sounds.CRB p.356
MendingRestore 1d4 Hit Points to an object or construct.CRB p.364
Psychokinetic HandTelekinetically move an object of 1 bulk or less.CRB p.370
Telepathic MessageSend a short telepathic message and hear simple telepathic replies.CRB p.381
Token SpellPerform simple magical effects.CRB p.382
Transfer ChargeMove charges from one power source to another source of the same type.CRB p.383

1st-level

NameDescriptionSource
Comprehend LanguagesYou understand all spoken, signed, and written or tactile languages.CRB p.344
Detect RadiationDetect radiation within 120 feet.CRB p.348
Detect TechDetect technological items with charges or that replenish charges within 60 feet.CRB p.349
Disguise SelfChange your appearance.CRB p.350
EraseRemove writings of either magical or mundane nature.CRB p.353
FlightOne creature or object per level falls slowly.CRB p.355
GreaseMake a 10-ft. square or one object slippery.CRB p.357
Hold PortalHold a door shut.CRB p.359
Holographic ImageCreate a silent hologram of your design.CRB p.360
IdentifyGain a +10 bonus to identify items of a magic or technological nature.CRB p.361
IncompetenceCauses target to lose 1 weapon proficiency of your choice.ARM p.157
Jolting SurgeTouch deals 4d6 electricity damage.CRB p.363
Junk ArmorUse junk to make light armor, or upgrade light armor into heavy armor.PWD p.205
JunkswordUse junk to make a sword that deals 1d4 damage, and with two special abilities.PWD p.205
Keen SenseTarget gains low-light vision and a +2 bonus to Perception checks.CRB p.363
Life BubbleEncase targeted creatures with a shell of tolerable atmosphere.CRB p.363
Magic MissileTwo missiles deal 1d4+1 force damage.CRB p.364
Necromantic RevitalizationHeals undead by 1d8 + your Int mod.PWD p.206
OverheatDeal 2d8 fire damage to creatures in cone.CRB p.367
Summon CreatureSummon 1 creature from 1st level summon list to help fight.AA1 p.144
Supercharge WeaponTouched weapon deals extra damage.CRB p.379
Unseen ServantInvisible force obeys your commands.CRB p.383

2nd-level

NameDescriptionSource
Caustic ConversionFling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds.CRB p.342
Command UndeadUndead creature obeys your commands.CRB p.343
DarkvisionGrant ability to see 60 feet in total darkness.CRB p.347
Daze MonsterTarget living creature of CR 5 or lower is dazed.CRB p.347
Directed Denial of Strength AttackMakes your target encumbered or overburdenedPWD p.205
ElectroplatingChanges weapon to bypass damage reduction.ARM p.157
FlightTarget moves up and down at your direction.CRB p.355
Fog CloudCreate a fog that obscures vision.CRB p.356
Holographic ImageCreate a hologram with some sound of your design.CRB p.360
Implant DataEmbed one piece of data per level in a target computer or system.CRB p.361
Inject NanobotsTouch deals 4d8 damage to target and causes the confused condition.CRB p.361
InvisibilityTarget is invisible for 1 minute per level or until it attacks.CRB p.362
JunkswordUse junk to make a sword that deals 1d8 damage, and with three special abilities.PWD p.205
KnockOpens a locked or magically sealed door.CRB p.363
Logic BombTarget computer deals 6d6 energy damage to the first creature that tries and fails to use it.CRB p.364
Make WholeRestore 5d6 Hit Points to an objectCRB p.364
Microbot AssaultCloud of tiny robots harasses creatures within it.CRB p.364
Mirror ImageCreate decoy duplicates of yourself.CRB p.366
Necromantic RevitalizationHeals undead by 3d8 + your Int mod.PWD p.206
RechargeReplenish charges in a battery or item capable of holding charges.CRB p.372
Security SealMagically lock a portal, a container, or a security system.CRB p.376
See InvisibilitySee invisible creatures or objects.CRB p.376
Spider ClimbGrant ability to walk on walls and ceilings.CRB p.378
Summon CreatureSummon 1 creature from 2nd level summon list or 3 from lower list to help fight.AA1 p.144

3rd-level

NameDescriptionSource
Arcane SightMagical sources become visible to you.CRB p.340
Arcing SurgeDeal 10d6 electricity damage in a 120-foot line.CRB p.340
Clairaudience/ClairvoyanceHear or see at a distance for 1 minute per level.CRB p.342
DischargeDisrupts or depowers one target technological item or construct.CRB p.350
Dispel MagicCancel one magical spell or effect.CRB p.351
DisplacementAttacks miss target 50% of the time.CRB p.352
Entropic GraspTouch decays a construct or nonmagical manufactured item once per round per level.CRB p.353
Explosive BlastDeal 9d6 fire damage to creatures in a 20-foot radius.CRB p.354
FlightTarget flies at a speed of 60 feet.CRB p.355
Handy JunkbotCreate a temporary robot made of junk to perform Computers, Engineering, Piloting, and Sleight of Hand tasks.CRB p.357
HasteOne creature per level moves and acts faster.CRB p.358
Healing JunkbotRobot made of junk can perform Medicine tasks and drag unconscious creature to safety.CRB p.358
Holographic ImageCreate a hologram with sound, smell, and thermal effects of your design that lasts as long as you concentrate, plus 3 additional rounds.CRB p.360
Instant VirusInflict technological construct with disease.CRB p.361
IrradiateFlood area with dangerous radiation.CRB p.362
JunkswordUse junk to make a sword that deals 2d4 damage, and with three special abilities plus staggered critical effect.PWD p.205
Mental BlockCauses target to lose access to feats extraordinary abilities, spells, spell-like abilities, and supernatural abilities.PWD p.206
Necromantic RevitalizationHeals undead by 5d8 + your Int mod.PWD p.206
NondetectionHide target from divination and surveillance.CRB p.367
Probability PredictionReroll one attack roll, save, or check.CRB p.369
Resistant Armor, LesserGrant DR 5/— or energy resistance 5 against two energy types.CRB p.374
SlowOne creature per level moves and acts slower.CRB p.377
Summon CreatureSummon 1 creature from 3rd level summon list or 3 from lower list to help fight.AA1 p.144
TonguesTarget can speak and understand any language.CRB p.383

4th-level

NameDescriptionSource
Animate DeadCreate controlled undead creatures out oftarget corpses.CRB p.340
Arcane EyeInvisible floating eye moves 30 feet per round andsends you visual information.CRB p.340
Corrosive HazeCloud deals 4d8 acid damage per round, plus 10 additional damage.CRB p.346
CreationCreate one object made of vegetable matter.CRB p.347
Destruction ProtocolTurn nonhostile technological construct against your foes.CRB p.348
Digital DoorwayTeleport through a communication network up to 3,000 feet.PWD p.205
Dimension DoorTeleport a short distance.CRB p.349
DismissalForce a creature to return to its native plane.CRB p.350
FlightTarget flies at a speed of 70 feet.CRB p.355
Holographic ImageCreate a hologram with sound, smell, and thermal effects that follows a script determined by you.CRB p.360
Invisibility, GreaterTarget is invisible for 1 round per level, even if it attacks.CRB p.362
JunkswordUse junk to make a sword that deals 2d8 or 3d4 damage, and with three special abilities plus a critical effect.PWD p.205
Necromantic RevitalizationHeals undead by 7d8 + your Int mod or restore a target that was recently destroyed.PWD p.206
Overload SystemsTarget creature has a 50% chance to lose each action.CRB p.368
Planar BindingTrap an extraplanar creature of CR 4 or lower until it performs a task.CRB p.369
Remove RadioactivityRemove ongoing radiation effects from a creature or object.CRB p.374
Resilient SphereForce globe protects but traps one target.CRB p.374
Resistant ArmorGrant DR 10/— or energy resistance 10 to three energy types.CRB p.374
Rewire FleshTurn target partially into a robot, dealing 3d6 damage per round and reducing speed.CRB p.375
Soothing ProtocolCalm a target hostile technological construct.CRB p.377
Summon CreatureSummon 1 creature from 4th level summon list or 3 from lower list to help fight.AA1 p.144
Wall of FireBlazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage.CRB p.384

5th-level

NameDescriptionSource
Animate ArmorAnimates a suit of armor to assist in battle.ARM p.156
Break EnchantmentFree creatures from curses, enchantments, and transmutations.CRB p.341
Contact Other PlaneAsk questions of an extraplanar entity, with questionable results.CRB p.344
Control MachinesCommand technological constructs within range telepathically.CRB p.345
CreationCreate a single object made of vegetable or mineral matter.CRB p.347
DismissalForce extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.CRB p.350
Dispel Magic, GreaterCancel multiple spells or effects.CRB p.352
FlightYou can fly at a speed of 70 feet and can hustle over long distances.CRB p.355
Heat LeechDeal 13d8 cold damage to creatures in a cone.CRB p.359
Holographic ImageCreate a detailed hologram that is permanent or is triggered by conditions you set.CRB p.360
Holographic TerrainCreate a large hologram that depicts terrain and structures.CRB p.360
JunkswordUse junk to make a sword that deals 3d10 or 3d6 damage, and with three special abilities plus a critical effect.PWD p.205
MisleadMake yourself invisible and create an illusory double of your likeness.CRB p.366
Necromantic RevitalizationHeals undead by 9d8 + your Int mod or restore a target that was recently destroyed.PWD p.206
PasswallCreate a passage through most walls.CRB p.368
Planar BindingTrap an extraplanar creature of CR 7 or lower until it performs a task.CRB p.369
Private SanctumPrevent anyone from viewing or scrying an area for 24 hours.CRB p.369
Prying EyesTwenty floating eyes scout for you.CRB p.370
Rapid RepairConstruct or weapon regains 2d8 Hit Points per round for 1 minute.CRB p.371
Resistant AegisGrant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.CRB p.374
Summon CreatureSummon 1 creature from 5th level summon list or 3 from lower list to help fight.AA1 p.144
Synapse OverloadTarget takes 18d8 damage and is staggered for 1 minute.CRB p.380
TelekinesisMove an object, attack creatures, or hurl objects or creatures with your mind.CRB p.380
TeleportInstantly teleport as far as 2,000 miles.CRB p.381
Unwilling GuardianCharm a target into protecting you during combat.CRB p.383
Wall of ForceInvisible wall is difficult to destroy.CRB p.384

6th-level

NameDescriptionSource
Battle JunkbotCreate a temporary robot from random junk, turning it into a deadly combatant.CRB p.341
Chain SurgeDeal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round.CRB p.342
Control GravityAlter gravity in an area.CRB p.345
Control UndeadUndead creatures follow your commands and don’t attack you.CRB p.345
Discharge, GreaterDisrupts or depowers multiple technological items or constructs.CRB p.350
DisintegrateRay reduces one creature or object to dust.CRB p.350
Ethereal JauntYou become ethereal for 1 round per level.CRB p.354
FlightMultiple targets can fly at a speed of 60 feet.CRB p.355
Holographic ImageIllusory double of your likeness can talk and cast spells.CRB p.360
Interplanetary TeleportTeleport between planets.CRB p.362
Invisibility, MassMultiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell.CRB p.362
JunkswordUse junk to make a sword that deals 6d6 or 3d8 damage, and with three special abilities plus a critical effect and fusion.PWD p.205
Necromantic RevitalizationHeals undead by 11d8 + your Int mod or restore a target that was recently destroyed.PWD p.206
Planar BarrierSeal an area against all planar travel into or within it.CRB p.368
Planar BindingTrap an extraplanar creature of CR 10 or lower until it performs a task.CRB p.369
Plane ShiftAs many as eight creatures travel to another plane you choose.CRB p.369
ReanimateReanimate a recently destroyed construct or undead.PWD p.207
Resistant Armor, GreaterGrant DR 15/— or energy resistance 15 against four energy types.CRB p.374
Rewire Flesh, MassDeal 3d6 damage per round and reducing targets’ speed during that time.CRB p.376
Shadow WalkStep into a shadowy realm to travel to a destination rapidly.CRB p.376
Shadowy FleetIllusion of starships deals 3d6 piercing damage and 3d6 fire damage to all creatures in the affected area.CRB p.376
Summon CreatureSummon 1 creature from 6th level summon list or 3 from lower list to help fight.AA1 p.144
Sympathetic VibrationDeal 2d10 damage per round to freestanding structure.CRB p.379
TerraformAlter terrain and climate.CRB p.382
True SeeingTarget can see things as they really are.CRB p.383
VeilChange appearance of a group of creatures.CRB p.384
Wall of SteelWall has 45 Hit Points per inch of thickness and hardness 15.CRB p.385

Special

NameDescriptionSource
WishCan duplicate other spells, undo harmful effects, or change reality within limits.CRB p.385

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