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Player > Starships > Other > Armor

Starship Armor

Armor protects a ship from direct-fire weapons (see Type on page 303), deflecting their energy and preventing damage to critical ship systems. It grants an armor bonus to a ship’s AC. Armor’s cost depends on the bonus it grants and the ship’s size category (for the purpose of this calculation, Tiny = 1, Small = 2, Medium = 3, Large = 4, etc.). Armor is a passive system and does not require any PCU to remain functional. It provides protection primarily through mass, which can affect a ship’s maneuverability (making it harder to turn) and make it easier for opponents using tracking weapons to lock on to the ship— these effects are listed in the Special column of the table below.

NameBonus to ACSpecialCost (In BP)Source
Mk 1 armor11 × size categoryCRB p.297
Mk 2 armor22 × size categoryCRB p.297
Mk 3 armor33 × size categoryCRB p.297
Mk 4 armor45 × size categoryCRB p.297
Mk 5 armor5–1 TL7 × size categoryCRB p.297
Mk 6 armor6–1 TL9 × size categoryCRB p.297
Mk 7 armor7–1 TL12 × size categoryCRB p.297
Mk 8 armor8–1 TL15 × size categoryCRB p.297
Mk 9 armor9–2 TL, +1 turn distance18 × size categoryCRB p.297
Mk 10 armor10–2 TL, +1 turn distance21 × size categoryCRB p.297
Mk 11 armor11–2 TL, +1 turn distance25 × size categoryCRB p.297
Mk 12 armor12–3 TL, +2 turn distance30 × size categoryCRB p.297
Mk 13 armor13–3 TL, +2 turn distance35 × size categoryCRB p.297
Mk 14 armor14–3 TL, +2 turn distance40 × size categoryCRB p.297
Mk 15 armor15–4 TL, +3 turn distance45 × size categoryCRB p.297

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