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GM > Starship > Starship List > Gray Mothership

Gray Mothership TIER 13

Starfinder Adventure Path #27: Deceivers' Moon (The Threefold Conspiracy 3 of 6) p.51

Gargantuan carrier
Speed 4; Maneuverability poor (turn 3); Drift 2
AC 22; TL 24
HP 330; DT 10; CT 66
Shields heavy 280 (forward 70, port 70, starboard 70, aft 70)
Attack (Forward) repulsor (special; 5 hexes)
Attack (Port) stasis beam (special; 10 hexes)
Attack (Starboard) stasis beam (special; 10 hexes)
Power Core Gateway Light (300 PCU); Drift Engine Signal Booster; Systems advanced long-range sensors, crew quarters (luxurious), mk 3 armor, mk 5 defenses, mk 2 trinode computer, security (emergency accelerator); Expansion Bays cargo bays (6), hangar bay
Modifiers +2 to any 3 checks per round, +4 Computers (sensors only), +1 Piloting; Complement 101 (minimum 75, maximum 200)

Crew


Captain (plus 2 officers) Diplomacy +23 (13 ranks), gunnery +19 (13th level), Intimidate +23 (13 ranks), Piloting +24 (13 ranks)
Engineers (2 officers, 14 crew each) Engineering +28 (13 ranks)
Gunners (3 officers, 10 crew each) gunnery +19 (13th level)
Pilot (1 officer, 8 crew) Piloting +24 (13 ranks)
Science Officers (2 officers, 12 crew each) Computers +28 (13 ranks)

Description


The mothership is the hub and base of operations for the grays smaller vessels. It hides far away from enemy ships, often behind a moon or asteroid, relying on watcher pods and collection saucers to offload specimens and transfer data. When a mission is complete or needs to be aborted, smaller vessels retreat to the mothership and dock before the larger vessel retreats; a mothership won't leave a smaller gray ship behind unless the mothership itself is at risk of being destroyed or captured. Like most gray vessels, motherships are equipped with little in the way of offensive capabilities, but their defensive weapons buy time to make a quick escape.

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