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Player > Spells > Technomancer

Technomancer Spell List

0-level

NameDescriptionSource
Dancing LightsCreate and direct up to four lights.CRB p.347
DazeHumanoid creature of CR 3 or lower is dazed.CRB p.347
Detect AfflictionDetermine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.CRB p.348
Detect MagicDetect spells and magic items within 60 feet.CRB p.348
Energy RayRay deals 1d3 acid, cold, electricity, or fire damage.CRB p.353
Fabricate ScrapTurn 1 bulk of inert material into 1 bulk of junk.PWD p.205
Ghost SoundCreate minor illusory sounds.CRB p.356
MendingRestore 1d4 Hit Points to an object or construct.CRB p.364
Psychokinetic HandTelekinetically move an object of 1 bulk or less.CRB p.370
StarwalkYou can better control your movement in zero gravityGEM p.114
Telepathic MessageSend a short telepathic message and hearsimple telepathic replies.CRB p.381
Token SpellPerform simple magical effects.CRB p.382
Transfer ChargeMove charges from one power source to another source of the same type.CRB p.383

1st-level

NameDescriptionSource
Akashic Download+4 divine bonus to recall info and untrained on DC 20 and lowerA!05 p.50
Akashic Tutor3C06 p.52
Baleful PolymorphChange a creature and impose penalties.AA2 p.147
Comprehend LanguagesYou understand all spoken, signed, and written or tactile languages.CRB p.344
Create AmmunitionCreate a specific type of ammunition, such as arrows or a battery.COM p.134
Detect RadiationDetect radiation within 120 feet.CRB p.348
Detect TechDetect technological items with charges or that replenish charges within 60 feet.CRB p.349
Disguise SelfChange your appearance.CRB p.350
Electric Light Show3C06 p.53
EraseRemove writings of either magical or mundane nature.CRB p.353
Extra SenseGrant a target blindsenseGEM p.114
FlightOne creature or object per level falls slowly.CRB p.355
Gloom MoteConjure a movable mote of light reducing shadow energy.SS3 p.53
GreaseMake a 10-ft. square or one object slippery.CRB p.357
Hide WeaponFF02 p.54
Hold PortalHold a door shut.CRB p.359
Holographic ImageCreate a silent hologram of your design.CRB p.360
IdentifyGain a +10 bonus to identify items of a magic or technological nature.CRB p.361
IncompetenceCauses target to lose 1 weapon proficiency of your choice.ARM p.157
Jolting SurgeTouch deals 4d6 electricity damage.CRB p.363
Junk ArmorUse junk to make light armor, or upgrade light armor into heavy armor.PWD p.205
Junk ShardSummon and fling sharp pieces of junk at a target, dealing 3d6 piercing and slashing damage.NSP p.156
JunkswordUse junk to make a sword that deals 1d4 damage, and with two special abilities.PWD p.205
Keen SenseTarget gains low-light vision and a +2 bonus to Perception checks.CRB p.363
Know CoordinatesLearn the exact location of one creature on the same world as you.COM p.137
Life BubbleEncase targeted creatures with a shell of tolerable atmosphere.CRB p.363
Lifting FrameHolographic lifting frame increases the target's Strength modifier for carrying capacity and destroying objects.COM p.138
Magic MissileTwo missiles deal 1d4+1 force damage.CRB p.364
Mental SilenceYou create a telepathy negating field around yourself, blocking mental spells and abilities within its radius.COM p.22
Necromantic RevitalizationHeals undead by 1d8 + your Int mod.PWD p.206
OverheatDeal 2d8 fire damage to creatures in cone.CRB p.367
Patch TechGain a +3 bonus to checks to arm explosives, disable devices, and repair items.COM p.139
Phase BladeAA4 p.73
PolymorphChange a willing creature's form.AA2 p.145
PressurizeCause 2d10 damage and suffocation to all creatures in areaFF03 p.53
RecallReroll any failed skill check once while the spell is active.COM p.23
Remote OperationRemotely operate the controls of a computer or vehicle out to a short distance.COM p.140
Scan EnvironmentLearn information about the environment by studying and analyzing it for various lengths of time.COM p.23
Shrink ObjectTouch an object of varying size and bulk and shrink it, amount dependent on spell level. COM p.29
Summon CreatureCall forth an extraplanar ally.AA1 p.144
Supercharge WeaponTouched weapon deals extra damage.CRB p.379
SwimBoost athletics checks to swim for a number of creaturesFF03 p.53
Tectonic ShiftShake the ground, causing a creature to become shaken.GEM p.75
Unseen ServantInvisible force obeys your commands.CRB p.383
Verdant CodeYou turn data into plant matter that either instantly explodes outward or lurks within a device.NSP p.129

2nd-level

NameDescriptionSource
Akashic Tutor3C06 p.52
Baleful PolymorphChange a creature and impose penalties.AA2 p.147
Biotic Taclash, LesserConjure a taclash made of organic nanites, which can be used nauseate or harm foes as a weapon.A!02 p.45
Body DoubleFF02 p.54
Caustic ConversionFling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds.CRB p.342
Cavitation SphereDeal 4d10 sonic damage to all creatures in the water adjacent to targetFF03 p.51
Command UndeadUndead creature obeys your commands.CRB p.343
Dampening FieldPrevent creatures from detecting you using sounds or vibrations.NSP p.155
DarkvisionGrant ability to see 60 feet in total darkness.CRB p.347
Daze MonsterTarget living creature of CR 5 or lower is dazed.CRB p.347
Delay CountermeasuresDelay one computer's countermeasures.COM p.134
Deprive KnowledgeDA02 p.53
Digital ShieldAA4 p.37
Directed Denial of Strength AttackMakes your target encumbered or overburdenedPWD p.205
ElectroplatingChanges weapon to bypass damage reduction.ARM p.157
EmberstepLeave behind a dimly lit flaming trail which can be ignited to damage foes caught in its wake.DF06 p.53
Extra SenseGrant a target the ability to use echolocation to gain sound-based blindsight and blindsenseGEM p.114
FlightTarget moves up and down at your direction.CRB p.355
Fog CloudCreate a fog that obscures vision.CRB p.356
Hack WetwareGain access to target's basic thoughts and current fears.3C01 p.52
Holographic ImageCreate a hologram with some sound of your design.CRB p.360
HoverdiskConjure a hovering disk to ride or transport cargo.COM p.136
Implant DataEmbed one piece of data per level in a target computer or system.CRB p.361
InflameAA4 p.19
Inject NanobotsTouch deals 4d8 damage to target and causes the confused condition.CRB p.361
Instant UpgradeBriefly conjure a cybernetic augmentation.COM p.137
InvisibilityTarget is invisible for 1 minute per level or until it attacks.CRB p.362
Invisibility to TechnologyTechnological items can't detect target.COM p.137
JunkswordUse junk to make a sword that deals 1d8 damage, and with three special abilities.PWD p.205
KnockOpens a locked or magically sealed door.CRB p.363
Laser NetFill a chamber or hall with deadly laser beams.COM p.137
Last GaspStop a creature from suffocating to deathFF03 p.52
Logic BombTarget computer deals 6d6 energy damage to the first creature that tries and fails to use it.CRB p.364
Make MischiefFF02 p.55
Make WholeRestore 5d6 Hit Points to an objectCRB p.364
Manipulate TechOperate a weapon or technological item from a distance.COM p.138
Microbot AssaultCloud of tiny robots harasses creatures within it.CRB p.364
Mirror ImageCreate decoy duplicates of yourself.CRB p.366
Necromantic RevitalizationHeals undead by 3d8 + your Int mod.PWD p.206
Optimize TechnologyProtect a vehicle, construct, or technological device from environmental hazards.COM p.138
ParanoiaForce a target to see everyone around them as the enemy, treating them as hostile for the duration of the spell.SS1 p.52
Personal GravityTreat gravity as 1 step higher or lower for yourself; protection from forced movement and conditions.NSP p.156
PolymorphChange a willing creature's form.AA2 p.145
RechargeReplenish charges in a battery or item capable of holding charges.CRB p.372
School Spirit3C06 p.53
Security SealMagically lock a portal, a container, or a security system.CRB p.376
See InvisibilitySee invisible creatures or objects.CRB p.376
Shrink ObjectTouch an object of varying size and bulk and shrink it, amount dependent on spell level. COM p.29
Spider ClimbGrant ability to walk on walls and ceilings.CRB p.378
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
Supercharge ArmorCharge armor to increase its protective value for a short period of time.NSP p.157
SwimGrant swim speed to a single creatureFF03 p.53
Tectonic ShiftShake the ground, causing a creature to become shaken or prone.GEM p.75
Vigilant JunkbotCreate a temporary robot made of junk that can protect you from ranged or melee attacks.COM p.143

3rd-level

NameDescriptionSource
Akashic Tutor3C06 p.52
Arcane SightMagical sources become visible to you.CRB p.340
ArchiveDA02 p.53
Arcing SurgeDeal 10d6 electricity damage in a 120-foot line.CRB p.340
Baleful PolymorphChange a creature and impose penalties, possibly permanently.AA2 p.147
Blast DoorConjure a door that blocks off a hallway.COM p.133
Burning Ash CloudCreate an obscuring cloud of ash which hampers vision and burns those within itDF06 p.53
Clairaudience/ClairvoyanceHear or see at a distance for 1 minute per level.CRB p.342
Death AffinityTransform a creature into an undead amalgam with some of an undead creature's abilities.NSP p.155
DischargeDisrupts or depowers one target technological item or construct.CRB p.350
Dispel MagicCancel one magical spell or effect.CRB p.351
DisplacementAttacks miss target 50% of the time.CRB p.352
Entropic GraspTouch decays a construct or nonmagical manufactured item once per round per level.CRB p.353
Etheric ShardsFill an area with sharp invisible shards that deal 1d8 damage to those in area.A!05 p.52
Explosive BlastDeal 9d6 fire damage to creatures in a 20-foot radius.CRB p.354
Extra SenseGrant a target blindsense and blindsight.GEM p.114
Flash BoilDeal 7d8 fire damage to creatures in areaFF03 p.51
FlightTarget flies at a speed of 60 feet.CRB p.355
Glimpse of TruthLike True Seeing, but 1 round.3C01 p.45
GroundlingGive a target a burrow speed and DR 5/bludgeoning.COM p.135
Hack WetwareGain access to target's secrets.3C01 p.52
Handy JunkbotCreate a temporary robot made of junk to perform Computers, Engineering, Piloting, and Sleight of Hand tasks.CRB p.357
HasteOne creature per level moves and acts faster.CRB p.358
Healing JunkbotRobot made of junk can perform Medicine tasks and drag unconscious creature to safety.CRB p.358
Holographic ImageCreate a hologram with sound, smell, and thermal effects of your design that lasts as long as you concentrate, plus 3 additional rounds.CRB p.360
Infect BloodAlter a target's blood to deal 3d8 damage per round and impose the sickened condition.COM p.137
Instant VirusInflict technological construct with disease.CRB p.361
Intellect FortressDisrupts mind-affecting effects reducing damage or negating effects.A!05 p.52
IrradiateFlood area with dangerous radiation.CRB p.362
JunkswordUse junk to make a sword that deals 2d4 damage, and with three special abilities plus staggered critical effect.PWD p.205
Mental BlockCauses target to lose access to feats extraordinary abilities, spells, spell-like abilities, and supernatural abilities.PWD p.206
Meticulous MatchIdentifies if two samples are identical, similar, or different.3C01 p.45
Mind of ThreeSplit your mind into three personas, giving you various bonuses for the spell's duration.A!04 p.52
Nanite FormTarget becomes a cloud of floating nanites.COM p.138
Necromantic RevitalizationHeals undead by 5d8 + your Int mod.PWD p.206
NightmareSend nightmares to the desired target and frighten them awake, rendering them unable to sleep again for a period of time. SS1 p.52
NondetectionHide target from divination and surveillance.CRB p.367
Phantom CycleSummon a ghostly motorcycle.COM p.139
Pinpoint NavigationGain a +10 to Piloting checks for navigation.COM p.139
PolymorphChange a willing creature's form.AA2 p.145
Preserve SpecimenTouch a willing or unconscious creature and put them in stasis, halting any active effects until the spells ends.COM p.23
Probability PredictionReroll one attack roll, save, or check.CRB p.369
Resistant Armor, LesserGrant DR 5/— or energy resistance 5 against two energy types.CRB p.374
Selective InvisibilityFF02 p.55
Shrink ObjectTouch an object of varying size and bulk and shrink it, amount dependent on spell level. COM p.29
SlowOne creature per level moves and acts slower.CRB p.377
Smog BankNoxious fog cloud sickens creatures.COM p.141
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
SwimGrant improved swim speed to a single creatureFF03 p.53
Tectonic ShiftShake hte ground, causing up to 5 creatures to become shaken or prone.GEM p.75
TonguesTarget can speak and understand any language.CRB p.383
Wall Of AirCreate a wall of air as a windstorm or concealing bubblesFF03 p.53

4th-level

NameDescriptionSource
Animate DeadCreate controlled undead creatures out oftarget corpses.CRB p.340
Arcane EyeInvisible floating eye moves 30 feet per round and sends you visual information.CRB p.340
Awaken ComputerTurn a computer into a friendly AI that you and up to four other creatures are authorized to use.COM p.133
Baleful PolymorphChange creature and impose penalties, possibly permanently.AA2 p.147
Baleful Polymorph, MassUp to four creatures are subjected to the effects of 1st-level baleful polymorph.AA2 p.148
Biotic ShroudConjure a shroud of organic nanites which provide you concealment and flight, as well as damaging those who harm you in melee.A!02 p.45
Biotic TaclashConjure a more powerful, magical taclash made of organic nanites, which can be used nauseate or harm foes as a weapon.A!02 p.45
Borrow CorruptionGain corruptions and stains of touched willing creature.SS3 p.53
Corrosive HazeCloud deals 4d8 acid damage per round, plus 10 additional damage.CRB p.346
CreationCreate one object made of vegetable matter.CRB p.347
Data DumpDA02 p.53
Destruction ProtocolTurn nonhostile technological construct against your foes.CRB p.348
Digital DoorwayTeleport through a communication network up to 3,000 feet.PWD p.205
Dimension DoorTeleport a short distance.CRB p.349
Dimensional AnchorFire a ray which, on a hit, prevents the target from travelling to other planes for the spell's duration. DF04 p.55
Dimensional AnchorFire a ray which, on a hit, prevents the target from travelling to other planes for the spell's duration. AA3 p.53
DismissalForce a creature to return to its native plane.CRB p.350
FlightTarget flies at a speed of 70 feet.CRB p.355
Gravity WellCreate a point of high gravity that knocks creatures in the area prone and pulls them closer to the center.COM p.135
Hack WetwareGain ability to send fake sensory data to target.3C01 p.52
Holographic ImageCreate a hologram with sound, smell, and thermal effects that follows a script determined by you.CRB p.360
Invisibility, GreaterTarget is invisible for 1 round per level, even if it attacks.CRB p.362
Junk RestraintsTransform junk into shackles or fetters.NSP p.156
JunkswordUse junk to make a sword that deals 2d8 or 3d4 damage, and with three special abilities plus a critical effect.PWD p.205
Necromantic RevitalizationHeals undead by 7d8 + your Int mod or restore a target that was recently destroyed.PWD p.206
Overload SystemsTarget creature has a 50% chance to lose each action.CRB p.368
Planar BindingTrap an extraplanar creature of CR 4 or lower until it performs a task.CRB p.369
PolymorphChange a willing creature's form.AA2 p.145
Polymorph, MassChange the form of up to four willing creatures as 1st-level polymorph.AA2 p.146
Prowling JunkbotThis spell functions as the handy junkbot spell, but instead creates a stealthy drone that can investigate and spy, transmitting what it sees back to you.3C01 p.53
Reanimate ConstructReanimate a destroyed technological creature to serve you.NSP p.157
Remove RadioactivityRemove ongoing radiation effects from a creature or object.CRB p.374
Resilient SphereForce globe protects but traps one target.CRB p.374
Resistant ArmorGrant DR 10/— or energy resistance 10 to three energy types.CRB p.374
Rewire FleshTurn target partially into a robot, dealing 3d6 damage per round and reducing speed.CRB p.375
Secret LockerDA02 p.53
Shadow JumpTeleport a short distance through shadows.SS3 p.53
Shrink ObjectTouch an object of varying size and bulk and shrink it, amount dependent on spell level. COM p.29
Soothing ProtocolCalm a target hostile technological construct.CRB p.377
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
SwimGrant improved swim speed to a number of creaturesFF03 p.53
Transport PassengersCreate extradimensional seating space inside a vehicle or Tiny starship.COM p.142
Wall of FireBlazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage.CRB p.384
Wall of StoneWall has 15 Hit Points per inch of thickness and hardness 10.DF05 p.58
Wonder WarpCreate random effects in an areaGEM p.115

5th-level

NameDescriptionSource
Animate ArmorAnimates a suit of armor to assist in battle.ARM p.156
Baleful PolymorphChange a creature and impose penalties, possibly turning the target into a Small animal.AA2 p.147
Baleful Polymorph, MassUp to four creatures are subjected to the effects of 2nd-level baleful polymorph.AA2 p.148
Break EnchantmentFree creatures from curses, enchantments, and transmutations.CRB p.341
Contact Other PlaneAsk questions of an extraplanar entity, with questionable results.CRB p.344
Control MachinesCommand technological constructs within range telepathically.CRB p.345
CreationCreate a single object made of vegetable or mineral matter.CRB p.347
DismissalForce extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.CRB p.350
Dispel Magic, GreaterCancel multiple spells or effects.CRB p.352
FlightYou can fly at a speed of 70 feet and can hustle over long distances.CRB p.355
Hack WetwareGain ability to put suggestions in target's mind.3C01 p.52
Heat LeechDeal 13d8 cold damage to creatures in a cone.CRB p.359
Holographic ImageCreate a detailed hologram that is permanent or is triggered by conditions you set.CRB p.360
Holographic TerrainCreate a large hologram that depicts terrain and structures.CRB p.360
Hoverdisk, MassCreate several hovering disks of force for creatures to ride or to transport cargo.COM p.137
JunkswordUse junk to make a sword that deals 3d10 or 3d6 damage, and with three special abilities plus a critical effect.PWD p.205
MisleadMake yourself invisible and create an illusory double of your likeness.CRB p.366
Necromantic RevitalizationHeals undead by 9d8 + your Int mod or restore a target that was recently destroyed.PWD p.206
PasswallCreate a passage through most walls.CRB p.368
Planar BindingTrap an extraplanar creature of CR 7 or lower until it performs a task.CRB p.369
PolymorphChange a willing creature's form.AA2 p.145
Polymorph, MassChange the form of up to four willing creatures as 2nd-level polymorph.AA2 p.146
Private SanctumPrevent anyone from viewing or scrying an area for 24 hours.CRB p.369
Prying EyesTwenty floating eyes scout for you.CRB p.370
Rapid RepairConstruct or weapon regains 2d8 Hit Points per round for 1 minute.CRB p.371
Resistant AegisGrant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.CRB p.374
Shadow BodyBecome an incorporeal shadowy figure and gain concealment in dark areas, as well as move along any surface without issue.SS1 p.52
Shrink ObjectTouch an object of varying size and bulk and shrink it, amount dependent on spell level. COM p.29
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
Synapse OverloadTarget takes 18d8 damage and is staggered for 1 minute.CRB p.380
TelekinesisMove an object, attack creatures, or hurl objects or creatures with your mind.CRB p.380
TeleportInstantly teleport as far as 2,000 miles.CRB p.381
Transfer ConsciousnessTransfer your mind into a computer or willing technological construct, and control its functions.COM p.142
Unwilling GuardianCharm a target into protecting you during combat.CRB p.383
Wall of ForceInvisible wall is difficult to destroy.CRB p.384

6th-level

NameDescriptionSource
Baleful PolymorphChange a creature and impose penalties, possibly turning the target into a Small animal.AA2 p.147
Baleful Polymorph, MassUp to four creatures are subjected to the effects of 3rd-level baleful polymorph.AA2 p.148
Battle JunkbotCreate a temporary robot from random junk, turning it into a deadly combatant.CRB p.341
BilocationCreate a copy of yourself to allow you to do two things at once.A!05 p.51
Chain SurgeDeal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target's electrical devices stops functioning for 1 round.CRB p.342
Control GravityAlter gravity in an area.CRB p.345
Control UndeadUndead creatures follow your commands and don't attack you.CRB p.345
Discharge, GreaterDisrupts or depowers multiple technological items or constructs.CRB p.350
DisintegrateRay reduces one creature or object to dust.CRB p.350
Ethereal JauntYou become ethereal for 1 round per level.CRB p.354
FlightMultiple targets can fly at a speed of 60 feet.CRB p.355
Holographic ImageIllusory double of your likeness can talk and cast spells.CRB p.360
Interplanetary TeleportTeleport between planets.CRB p.362
Invisibility, MassMultiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell.CRB p.362
JunkswordUse junk to make a sword that deals 6d6 or 3d8 damage, and with three special abilities plus a critical effect and fusion.PWD p.205
Necromantic RevitalizationHeals undead by 11d8 + your Int mod or restore a target that was recently destroyed.PWD p.206
Planar BarrierSeal an area against all planar travel into or within it.CRB p.368
Planar BindingTrap an extraplanar creature of CR 10 or lower until it performs a task.CRB p.369
Plane ShiftAs many as eight creatures travel to another plane you choose.CRB p.369
PolymorphChange a willing creature's form.AA2 p.145
Polymorph, MassChange the form of up to four willing creatures as 3rd-level polymorph.AA2 p.146
ReanimateReanimate a recently destroyed construct or undead.PWD p.207
Resistant Armor, GreaterGrant DR 15/— or energy resistance 15 against four energy types.CRB p.374
Rewire Flesh, MassDeal 3d6 damage per round and reducing targets' speed during that time.CRB p.376
Security ProtocolProtect a building or starship with various technological and magical defenses.COM p.140
Shadow WalkStep into a shadowy realm to travel to a destination rapidly.CRB p.376
Shadowy FleetIllusion of starships deals 3d6 piercing damage and 3d6 fire damage to all creatures in the affected area.CRB p.376
Shrink ObjectTouch an object of varying size and bulk and shrink it, amount dependent on spell level. COM p.29
Summon CreatureCall forth up to three extraplanar allies.AA1 p.144
Summon Drift BeaconsConjure Drift beacons to facilitate starship travel.NSP p.157
Sympathetic VibrationDeal 2d10 damage per round to freestanding structure.CRB p.379
TerraformAlter terrain and climate.CRB p.382
True SeeingTarget can see things as they really are.CRB p.383
VeilChange appearance of a group of creatures.CRB p.384
Wall of SteelWall has 45 Hit Points per inch of thickness and hardness 15.CRB p.385

Special

NameDescriptionSource
WishCan duplicate other spells, undo harmful effects, or change reality within limits.CRB p.385

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