The Hidden Truth

Player > Spells > Mystic

Mystic Spell List

0-level

NameDescriptionSource
DazeHumanoid creature of CR 3 or lower is dazed.CRB p.347
Detect AfflictionDetermine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.CRB p.348
Detect MagicDetect spells and magic items within 60 feet.CRB p.348
FatgueTouched creature is fatigued.CRB p.354
Ghost SoundCreate minor illusory sounds.CRB p.356
Grave WordsForce a corpse to babble.CRB p.357
Psychokinetic HandTelekinetically move an object of 1 bulk or less.CRB p.370
StabilizeCause a dying creature to stabilize.CRB p.378
Telekinetic ProjectileTelekinetically hurl an object, dealing 1d6 damage to the target and object.CRB p.380
Telepathic MessageSend a short telepathic message and hear simple telepathic replies.CRB p.381
Token SpellPerform simple magical effects.CRB p.382

1st-level

NameDescriptionSource
Carnivorous"Dental problems" - SolDS02 p.51
Charm PersonMake one humanoid creature believe that it is your ally.CRB p.342
CommandOne creature obeys a select command for 1 round.CRB p.343
Confusion, LesserOne living creature is confused for 1 round.CRB p.344
Detect RadiationDetect radiation within 120 feet.CRB p.348
Detect Thoughts“Listen” to surface thoughts.CRB p.349
Disguise SelfChange your appearance.CRB p.350
FearFrighten a single living creature that’s of CR 4 or lower for 1d4 rounds.CRB p.354
IdentifyGain a +10 bonus to identify items of a magic or technological nature.CRB p.361
Keen SenseTarget gains low-light vision and a +2 bonus to Perception checks.CRB p.363
Life BubbleEncase targeted creatures with a shell of tolerable atmosphere.CRB p.363
Might of the Ellicoth"Soul sucking tentacles not included." - SolPWD p.206
Mind LinkInstantly and telepathically communicate information to a creature.CRB p.365
Mind ThrustMentally deal 2d10 damage to one target.CRB p.365
Mystic CureRestore 1d8 + your Wisdom modifier Hit Points to a living creature.CRB p.367
Necromantic Revitalization"Revitalize Necromantically" - SolPWD p.206
Reflecting ArmorSheath of mystical force can reflect damage back on foe.CRB p.372
Remove Condition, LesserRemove one minor harmful condition affecting a creature.CRB p.373
Seeking Shot"The shot seeks" - SolPWD p.207
Share LanguageTarget understands chosen languages.CRB p.377
Summon Creature"Summon Creature" - SolAA1 p.144
Wisp AllyCreate wisp of energy that shines light and distracts an enemy.CRB p.385

2nd-level

NameDescriptionSource
AuguryLearn whether an action will be good or bad.CRB p.340
Command UndeadUndead creature obeys your commands.CRB p.343
DarkvisionGrant ability to see 60 feet in total darkness.CRB p.347
Daze MonsterTarget living creature of CR 5 or lower is dazed.CRB p.347
FearFrighten multiple creatures of CR 4 or lower for 1 minute.CRB p.354
Fog CloudCreate a fog that obscures vision.CRB p.356
Force BlastCone deals 2d6 force damage and bull rushes creatures.CRB p.356
Hold PersonParalyze one humanoid.CRB p.359
Hurl ForcediskDisc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage.CRB p.360
Inflict PainWracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target.CRB p.361
Mind ThrustMentally deal 4d10 damage to one target.CRB p.365
Mystic CureRestore 3d8 + your Wisdom modifier Hit Points to a living creature.CRB p.367
Necromantic Revitalization"Revitalize Necromantically" - SolPWD p.206
Remove ConditionRemove one moderate harmful condition affecting a creature.CRB p.373
Restoration, LesserDispel magical ability penalty or cure 1d4 ability damage.CRB p.374
See InvisibilitySee invisible creatures or objects.CRB p.376
Shield OtherYou take half of the target’s Hit Point damage.CRB p.377
Spider ClimbGrant ability to walk on walls and ceilings.CRB p.378
StatusMonitor condition and position of allies.CRB p.379
Summon Creature"Summon Creature" - SolAA1 p.144
Zone of TruthCreatures within range can’t lie.CRB p.385

3rd-level

NameDescriptionSource
Bestow CurseTarget takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns.CRB p.341
Charm MonsterMake one creature believe it is your ally or one day per level.CRB p.342
Clairaudience/ClairvoyanceHear or see at a distance for 1 minute per level.CRB p.342
Deep SlumberPut a number of creatures whose CRs total 8 or less to sleep.CRB p.348
Dispel MagicCancel one magical spell or effect.CRB p.351
FearTargets of CR 8 or lower within a cone are panicked for 1 minute.CRB p.354
HasteOne creature per level moves and acts faster.CRB p.358
Hologram MemoryExtract a creature’s memory and replay it as a hologram.CRB p.359
IrradiateFlood area with dangerous radiation.CRB p.362
Mental Block"Cant write this description. Ive got a block." - SolPWD p.206
Mind ThrustMentally deal 7d10 damage to one target.CRB p.365
Mystic CureRestore 5d8 + your Wisdom modifier Hit Points to a living creature.CRB p.367
Necromantic Revitalization"Revitalize Necromantically" - SolPWD p.206
Psychokinetic StrangulationConcentrate to immobilize target and deal 3d8 damage per round.CRB p.370
Ray of ExhaustionRay makes target exhausted.CRB p.371
Remove AfflictionNeutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature.CRB p.373
Resistant Armor, LesserGrant DR 5/— or energy resistance 5 against two energy types.CRB p.374
SlowOne creature per level moves and acts slower.CRB p.377
Speak With DeadCorpse answers up to six questions.CRB p.378
SuggestionCompel a target to follow stated course of action.CRB p.379
Summon Creature"Summon Creature" - SolAA1 p.144
Synaptic PulseStun all creatures within 20 feet for 1 round.CRB p.380
TonguesTarget can speak and understand any language.CRB p.383
Viral Destruction"Doesnt destroy viruses" - SolDS02 p.51

4th-level

NameDescriptionSource
Animate DeadCreate controlled undead creatures out oftarget corpses.CRB p.340
ConfusionTargets behave randomly for 1 round per level.CRB p.344
Control Atmosphere"Like your A/C but way better." - SolPWD p.204
Cosmic EddyWhirlwind deals 4d6 damage and knocks creatures prone.CRB p.346
Death WardTarget gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels.CRB p.348
Discern LiesReveal deliberate falsehoods.CRB p.349
DismissalForce a creature to return to its native plane.CRB p.350
DivinationGain useful advice for specific proposed actions.CRB p.352
EnervationRay imposes 2 negative levels.CRB p.353
FearAll targets within a cone are panicked for 1 minute.CRB p.354
Hold MonsterParalyze one creature.CRB p.359
Mind ProbePotentially access a target creature’s memories and its knowledge.CRB p.365
Mind ThrustMentally deal 10d10 damage to and fatigue a single target.CRB p.365
Mystic CureRestore 12d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.CRB p.367
Necromantic Revitalization"Revitalize Necromantically" - SolPWD p.206
Planar BindingTrap an extraplanar creature of CR 4 or lower until it performs a task.CRB p.369
ReincarnateBring a target dead creature back to life in a random body.CRB p.372
Remove RadioactivityRemove ongoing radiation effects from a creature or object.CRB p.374
Resistant ArmorGrant DR 10/— or energy resistance 10 to three energy types.CRB p.374
RestorationRestores ability score drain and negative levels.CRB p.374
Summon Creature"Summon Creature" - SolAA1 p.144
Telepathic BondLink allows allies to communicate.CRB p.381

5th-level

NameDescriptionSource
Break EnchantmentFree creatures from curses, enchantments, and transmutations.CRB p.341
Call CosmosRain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage.CRB p.342
Command, GreaterOne creature per level obeys select command for 1 round per level.CRB p.343
Commune with NatureLearn about terrain for 1 mile per level.CRB p.344
Contact Other PlaneAsk questions of an extraplanar entity, with questionable results.CRB p.344
Crush SkullDeal 18d8 damage to living creature’s head.CRB p.347
DismissalForce extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.CRB p.350
Dispel Magic, GreaterCancel multiple spells or effects.CRB p.352
Dominate PersonControl humanoid telepathically.CRB p.352
FeeblemindTarget’s Intelligence and Charisma scores drop to 1.CRB p.354
Mind ThrustMentally deal 15d10 damage to and exhaust one target.CRB p.365
Modify MemoryChange 5 minutes of target’s memories.CRB p.366
Mystic CureRestore 16d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature.CRB p.367
Mystic Cure, MassRestore 3d8 + your Wisdom modifier Hit Points to one living creature per level.CRB p.367
Necromantic Revitalization"Revitalize Necromantically" - SolPWD p.206
Planar BindingTrap an extraplanar creature of CR 7 or lower until it performs a task.CRB p.369
Raise DeadRestore life to a creature that died no more than 1 day per level ago.CRB p.370
Reanimate"A skeleTON of fun. Sure to be the life of the party. Always humerus." - SolPWD p.207
Remove Condition, GreaterRemove all harmful conditions affecting a creature.CRB p.373
Resistant AegisGrant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.CRB p.374
RetrocognitionGain psychic impressions of past events in a certain location.CRB p.375
Summon Creature"Summon Creature" - SolAA1 p.144
Synaptic Pulse, GreaterStun all creatures within 20 feet for 1d4 rounds.CRB p.380
TelepathyCommunicate mentally with any creatures within 100 feet.CRB p.381
Waves of FatigueSeveral targets become fatigued.CRB p.385

6th-level

NameDescriptionSource
Control GravityAlter gravity in an area.CRB p.345
Control UndeadUndead creatures follow your commands and don’t attack you.CRB p.345
Enshrining RefugeTargets can’t attack or be attacked, but can exist comfortably.CRB p.353
Ethereal JauntYou become ethereal for 1 round per level.CRB p.354
Flesh to StoneTurn a creature into a statue.CRB p.355
Gravitational SingularityParticle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside.CRB p.357
Inflict Pain, MassWracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level.CRB p.361
Mind ThrustMentally deal 17d10 damage to, exhaust, and stun one target.CRB p.365
Mystic CureRestore 20d8 + your Wisdom modifier HP to a living creature or restore life to a recently slain creature.CRB p.367
Mystic Cure, MassRestore 5d8 + your Wisdom modifier Hit Points to one living creature per level.CRB p.367
Necromantic Revitalization"Revitalize Necromantically" - SolPWD p.206
Planar BarrierSeal an area against all planar travel into or within it.CRB p.368
Planar BindingTrap an extraplanar creature of CR 10 or lower until it performs a task.CRB p.369
Plane ShiftAs many as eight creatures travel to another plane you choose.CRB p.369
Psychic SurgeryCure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions.CRB p.370
RegenerateGrow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue.CRB p.372
Resistant Armor, GreaterGrant DR 15/— or energy resistance 15 against four energy types.CRB p.374
Shadow WalkStep into a shadowy realm to travel to a destination rapidly.CRB p.376
Snuff LifeInstantly kill or massively damage one creature per 2 caster levels, depending on targets’ CRs.CRB p.377
Subjective RealityYou convince yourself one creature or object is an illusion.CRB p.379
Suggestion, MassCompel one target per level to follow stated course of action.CRB p.379
Summon Creature"Summon Creature" - SolAA1 p.144
Telepathic JauntUse your telepathic bond with a creature to teleport to its location.CRB p.381
True SeeingTarget can see things as they really are.CRB p.383
VisionAnswer a question about a person, place, or object.CRB p.384

Special

NameDescriptionSource
Miracle Can duplicate other spells, undo harmful effects, or change reality within limits.CRB p.366

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