The Hidden Truth

Player > Feats

Feats

Any feat with a * is a combat feat. For a list of just Combat feats, click here. For a list without combat feats, click here.

NamePrerequisitiesDescriptionSource
Adaptive Fighting*Three or more combat featsOnce per day as a move action, gain the benefit of a combat feat you don't haveCRB p.154
Advanced Melee Weapon Proficiency*Proficiency in basic melee weaponsNo penalty to attacks with advanced melee weaponsCRB p.154
Agile CastingKey ability score 15, Dex 15, Mobility, caster level 4thCast a spell at any point during movementCRB p.155
Amplified Glitch*Computers 3 ranks, Intimidate 3 ranksDisrupt devices, causing targets to become shaken for 1 round or moreCRB p.155
AntagonizeDiplomacy 5 ranks, Intimidate 5 ranksAnger a foe, causing it to become off-target and take a -2 penalty to skill checks for 1 round or moreCRB p.155
Barricade*Engineering 1 rankCreate your own fragile coverCRB p.155
Basic Melee Weapon Proficiency*No penalty to attacks with basic melee weaponsCRB p.155
Blind-Fight*Reroll miss chances from concealmentCRB p.155
Bodyguard*Add a +2 bonus to an adjacent ally’s AC as a reactionCRB p.155
Cleave*Str 13, base attack bonus +1Make an additional melee attack if the first one hitsCRB p.155
Climbing MasterAthletics 5 ranksGain a climb speed equal to your base speedCRB p.155
Close Combat*Base attack bonus +1PWD p.190
Combat Casting*Ability to cast 2nd-level spells+2 bonus to AC and saves against attacks of opportunity when casting spellsCRB p.156
Connection InklingWis 15, character level 5th, no levels in mystic.Gain the ability to cast minor mystic spellsCRB p.156
Coordinated Shot*Base attack bonus +1Allies gain a +1 bonus to ranged attacks against foes you threatenCRB p.156
Deadly Aim*Base attack bonus +1Take a −2 penalty to weapon attacks to deal extra damageCRB p.156
Deflect Projectiles*Base attack bonus +8Spend 1 Resolve Point to attempt to avoid a ranged attackCRB p.156
DiehardYou can spend Resolve Points to stabilize and to stay in the fight in the same roundCRB p.156
Dive for Cover*Base Reflex save bonus +2Fall prone in an adjacent square to roll a Reflex save twiceCRB p.156
DiversionUse Bluff to create a distraction so that your allies can hideCRB p.156
Divine BlessingWorship a deity of an alignment within one step of your own alignment (Starfinder Core Rulebook 25).You gain power from the deity you faithfully worship.PWD p.190
Drag Down*When you are tripped, you can attempt to trip an adjacent foeCRB p.157
Enhanced ResistanceBase attack bonus +4Gain damage reduction or energy resistanceCRB p.157
Extended TelepathyLimited telepathy racial traitYou have expanded your latent telepathic powersPWD p.191
Extra ResolveCharacter level 5thGain 2 additional Resolve PointsCRB p.157
Far Shot*Base attack bonus +1Reduce penalty due to range incrementsCRB p.157
Fast TalkBluff 5 ranksBaffle a potential foe, causing it to be surprised when combat beginsCRB p.157
Fleet*Increase your base speedCRB p.157
Focused Spellcaster*Combat Casting, ability to cast 4th-level spellsPWD p.191
Fusillade*Base attack bonus +1, four or more armsMake an automatic-mode attack with multiple small armsCRB p.157
Great Cleave*Str 13, Cleave, base attack bonus +4Make an additional melee attack after each melee attack that hitsCRB p.157
Great Fortitude+2 bonus to Fortitude savesCRB p.157
Greater Feint*Improved Feint, base attack bonus +6Foes you feint against are flat-footed for 1 roundCRB p.157
Greater Spell PenetrationSpell PenetrationAdditional +2 bonus to caster level checks to overcome SRCRB p.157
Grenade Proficiency*No penalty to attacks made with grenadesCRB p.157
Harm UndeadHealing channel connection power, mystic level 1stExpend a spell slot for healing channel to also damage undeadCRB p.157
Heavy Armor Proficiency*Str 13, proficiency in light armorNo penalty to attack rolls while wearing heavy armorCRB p.158
Heavy Weapon Proficiency*Str 13, proficiency in small arms and longarmsNo penalty to attacks with heavy weaponsCRB p.158
Improved Combat Maneuver*Base attack bonus +1+4 bonus to perform one combat maneuver CRB p.158
Improved Critical*Base attack bonus +8The DC to resist the critical effects of your critical hits increases by 2CRB p.158
Improved Feint*Use Bluff to feint as a move actionCRB p.158
Improved Great FortitudeGreat Fortitude, character level 5thSpend 1 Resolve Point to reroll a Fortitude save CRB p.158
Improved Initiative*+4 bonus to initiative checksCRB p.158
Improved Iron WillIron Will, character level 5thSpend 1 Resolve Point to reroll a Will saveCRB p.158
Improved Lightning ReflexesLightning Reflexes, character level 5thSpend 1 Resolve Point to reroll a Reflex saveCRB p.158
Improved Sidestep*Dex 17, Mobility or trick attack class feature, SidestepReduce penalties from SidestepCRB p.158
Improved Stand Still*Stand Still+4 bonus to melee attacks with Stand StillCRB p.158
Improved Unarmed Strike*Deal more damage and threaten squares with unarmed strikesCRB p.158
In Harm’s Way*BodyguardTake the damage of a successful attack against an adjacent allyCRB p.158
Iron Will+2 bonus to Will savesCRB p.158
Jet DashMove faster when running, double height and distance when jumpingCRB p.158
Kasathan Battle Dance*Dex 13, Mobility or trick attackPWD p.191
Kip Up*Acrobatics 1 rankStand from prone as a swift actionCRB p.158
Light Armor Proficiency*No penalty to attack rolls while wearing light armorCRB p.159
Lightning Reflexes+2 bonus to Reflex savesCRB p.159
Longarm Proficiency*Proficiency in small armsNo penalty to attacks with longarmsCRB p.159
Lunge*Base attack bonus +6Increase reach of melee attacks by 5 feet until the end of your turnCRB p.159
Major Psychic PowerCha 15, Minor Psychic Power, Psychic Power, character level 7thCast a 2nd-level spell as a spell-like ability 1/dayCRB p.159
Major Stage Magic*Cha 15, Minor Stage Magic, Stage Magic, character level 7thPWD p.191
Master CrafterComputers, Engineering, Life Science, Mysticism, Physical Science, or appropriate Profession 5 ranksCraft items in half the normal timeCRB p.159
Medical ExpertLife Science 1 rank, Medicine 1 rank, Physical Science 1 rankTreat deadly wounds more quickly, and provide long-term care without a medical labCRB p.159
Minor Psychic PowerCha 11Cast a 0-level spell as a spell-like ability 3/dayCRB p.160
Minor Stage MagicCha 11PWD p.191
Mobility*Dex 13+4 bonus to AC against attacks of opportunity from movementCRB p.160
Multi-Weapon Fighting*Reduce the penalty for full attacks when using multiple small arms or operative melee weaponsCRB p.160
Mystic Strike*Ability to cast spellsMelee and ranged attacks count as magicCRB p.160
Nimble Moves*Dex 15Ignore 20 feet of difficult terrain when you moveCRB p.160
Opening Volley*+2 bonus to a melee attack against a target you damaged with a ranged attackCRB p.160
Parting Shot*Dex 15, Mobility, Shot on the Run, base attack bonus +6Make a single ranged attack when withdrawingCRB p.160
Penetrating Attack*Base attack bonus +12Reduce enemy's DR and energy resistance against your weapons by 5CRB p.160
Penetrating SpellAbility to cast 4th-level spellsReduce enemy's DR and energy resistance against your spells by 5CRB p.160
Powered Armored Proficiency*Str 13, base attack bonus +5, proficiency in light and heavy armorNo penalty to attack rolls while wearing powered armorCRB p.160
Psychic PowerCha 13, Minor Psychic Power, character level 4thCast a 1st-level spell as a spell-like ability 1/dayCRB p.160
Pull the Pin*Improved Combat Maneuver (disarm)Perform a disarm to activate a foe’s grenadeCRB p.160
Quick Draw*Base attack bonus +1Draw a weapon as a swift actionCRB p.160
Reflect Projectiles*Deflect Projectiles, base attack bonus +16Spend 1 Resolve Point to attempt to redirect a ranged attackCRB p.161
Shot on the Run*Dex 15, Mobility, base attack bonus +4Make a ranged attack at any point during movementCRB p.161
Sidestep*Dex 15, Mobility or trick attack class featureTake guarded step as a reaction when a foe misses you with melee attackCRB p.161
Skill Focus+3 insight bonus to one skillCRB p.161
Skill SynergyGain two new class skills or a +2 insight bonus to those skillsCRB p.161
Sky JockeyPiloting 5 ranksMake jetpacks, vehicles, and starships go fasterCRB p.161
Slippery Shooter*Dex 15, base attack bonus +6+3 bonus to AC against attacks of opportunity when making ranged attacksCRB p.161
Small Arm Proficiency*No penalty to attacks with small armsCRB p.162
Sniper Weapon Proficiency*No penalty to attacks with sniper weaponsCRB p.162
Special Weapon Proficiency*Proficiency in basic melee weapons or small armsNo penalty to attacks with one special weaponCRB p.162
Spell FocusAbility to cast spells, character level 3rdDCs of spells you cast increaseCRB p.162
Spell Penetration+2 bonus to caster level checks to overcome SRCRB p.162
SpellbaneUnable to cast spells or use spell-like abilities+2 insight bonus to saving throws against spells and spell-like abilitiesCRB p.162
Spring Attack*Dex 15, Mobility, base attack bonus +4Move before and after a melee attackCRB p.162
Spry Cover*Base attack bonus +1Covering fire grants a +4 bonus to an ally’s Acrobatics check to tumbleCRB p.162
Stage MagicCha 13, Minor Stage Magic, character level 4thPWD p.191
Stand Still*Make an attack of opportunity to stop a foe’s movementCRB p.162
Step Up*Base attack bonus +1Take a guarded step as a reaction to an adjacent foe movingCRB p.162
Step Up and Strike*Dex 13, Step Up, base attack bonus +6Make an attack of opportunity as part of Step UpCRB p.162
Strike Back*Base attack bonus +1Ready an action to make a melee attack against a foe with reachCRB p.163
Suppressive Fire*Base attack bonus +1, proficiency with heavy weaponsProvide covering fire or harrying fire in an areaCRB p.162
Swimming MasterAthletics 5 ranksGain a swim speed equal to your base speedCRB p.163
Technomantic DabblerIntelligence 15, character level 5th, no levels in technomancerGain the ability to cast minor technomancer spellsCRB p.163
Toughness+1 Stamina Point per character level and other bonusesCRB p.163
Unfriendly Fire*Bluff 5 ranksTrick an attacker into shooting at another enemy adjacent to youCRB p.163
Veiled ThreatCha 15, Intimidate 1 rankIntimidated foe doesn’t become hostileCRB p.163
Versatile Focus*Weapon Focus (any)+1 bonus to attack rolls with all weapon types you are proficient withCRB p.163
Versatile Specialization*Weapon Specialization, character level 3rdDeal extra damage with all weapon types you are proficient withCRB p.163
Weapon Focus*Proficiency with selected weapon type+1 bonus to attack rolls with selected weapon typeCRB p.163
Weapon Specialization*Character level 3rd, proficiency with selected weapon typeDeal extra damage with selected weapon typeCRB p.163

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