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Player > Feats

Feats

Any feat with a * is a combat feat. For a list of just Combat feats, click here. For a list without combat feats, click here.

NamePrerequisitiesDescriptionSource
Above and Below*Base attack bonus +6Gain bonuses when flanking with dissimilar-sized allyFF05 p.52
Accelerated RecoveryCon 13Recover more quickly during an 8-hour restCOM p.112
Adaptive CastingKey ability score 19, caster level 7Select three additional spells known; cast one of them once a dayCOM p.112
Adaptive Fighting*Three or more combat featsOnce per day as a move action, gain the benefit of a combat feat you don't haveCRB p.154
Adaptive ResistanceEnhanced Resistance, base attack bonus +4, early stage adaptation racial traitYour training enables you to adapt and evolve formidable temporary defenses.3C05 p.44
Adaptive UpgradeInt 19, Engineering 10 ranksTemporarily create low-level armor upgradesCOM p.112
Add Leverage*Str 15Grip your weapon with more hands to move foes farther with combat maneuversCOM p.112
Advance Warning*Cha 15Shout a warning to your allies, causing them to stop being flat-footedCOM p.112
Advanced Melee Weapon Proficiency*Proficiency in basic melee weaponsNo penalty to attacks with advanced melee weaponsCRB p.154
Agile CastingKey ability score 15, Dex 15, Mobility, caster level 4thCast a spell at any point during movementCRB p.155
Agile SwimmerRacial swim speedYou can turn while swimming without extra movementFF03 p.48
Alien HerbalismLife Science 5 ranks, Survival 5 ranksBy gathering natural ingredients, you can create life-saving medicines.GEM p.71
All Hands on DeckFour or more armsMany hands make light work.COM p.20
Ambuscade*When you make an attack in the surprise round against a target that has not yet acted, gain a bonus to attacks and damageCOM p.112
Ambush Awareness*If you fail the Perception check to act in the surprise round, you can still take a full defense actionCOM p.112
Amplified Glitch*Computers 3 ranks, Intimidate 3 ranksDisrupt devices, causing targets to become shaken for 1 round or moreCRB p.155
AntagonizeDiplomacy 5 ranks, Intimidate 5 ranksAnger a foe, causing it to become off-target and take a -2 penalty to skill checks for 1 round or moreCRB p.155
Apt MentorLife Science or Physical Science 5 ranksCan automatically succeed at certain aids 3 times a day.NSP p.132
Arm ExtensionsConstructed racial trait or construct typeYou have special devices installed into your arms that allow you to extend them great distances.COM p.17
Back to Back*Perception 3 ranksGain bonus to KAC when flankedFF05 p.52
Barricade*Engineering 1 rankCreate your own fragile coverCRB p.155
Basic Melee Weapon Proficiency*No penalty to attacks with basic melee weaponsCRB p.155
Bird's Eye ViewBase attack bonus +8While You're in the air, you use your advantageous altitude to your favor.GEM p.51
Blind-Fight*Reroll miss chances from concealmentCRB p.155
Blood in Their Eyes*Your critical hits with slashing attacks make foes dazzledCOM p.113
Blood of the SpiderRacial trait that grants a spell-like abilitySomething in your ancestry has strengthened your innate magic and given it an arachnid twist.NSP p.130
Bodyguard*Add a +2 bonus to an adjacent ally's AC as a reactionCRB p.155
Borrowed VitalityMysticism 5 ranksBy sapping nearby flora, you can protect your own lifeforce.GEM p.71
Bud DroneDrone class feature, adaptation or early stage adaptation racial traitYou have used your unique biology to bud off a biological drone you can more easily integrate with.3C05 p.44
Cleave*Str 13, base attack bonus +1Make an additional melee attack if the first one hitsCRB p.155
Climbing MasterAthletics 5 ranksGain a climb speed equal to your base speedCRB p.155
Close Combat*Base attack bonus +1+2 bonus to AC against attacks from far away after melee attackPWD p.190
Combat Casting*Ability to cast 2nd-level spells+2 bonus to AC and saves against attacks of opportunity when casting spellsCRB p.156
Combat-Trained MountSurvival 1 rankYou work fluidly with your creature companion mount.AA3 p.140
Complex AdaptationLife Science 5 ranks, early stage adaptation racial traitWith understanding and experience, you can manipulate your genetics to gain unexpected secondary effects.3C05 p.44
Connection InklingWis 15, character level 5th, no levels in mystic.Gain the ability to cast minor mystic spellsCRB p.156
Constant Alert*Wis 11, character level 5thReroll your initiative check and automatically win tiesCOM p.113
Cook Grenade*Dex 11, proficiency with grenadesTime your release of a grenade to increase its effectivenessCOM p.113
Coordinated Shot*Base attack bonus +1Allies gain a +1 bonus to ranged attacks against foes you threatenCRB p.156
Corruption's GiftOne or more corruption manifestations (see pages 40-45 of Starfinder Adventure Path #10: The Diaspora Strain)Gain permanent manifestation giftSS3 p.52
Cosmic TruthWis 15, Bluff 5 ranks, Mysticism 5 ranksReveal a cosmic truth that makes one target who fails a Will save confused for 1d4 roundsCOM p.113
Craven Ploy*Cha 13Willing ally takes -2 to AC to increase your AC by 2SS1 p.52
Creature Companion AdeptSurvival 1 rankYou can grant your creature companion simple actions.AA3 p.140
Creature Companion ExpertCreature Companion Adept, Survival 4 ranksYour control of your creature companion improves.AA3 p.140
Creature Companion MasterCreature Companion Expert, Survival 10 ranksYour bond with your companion deepens, allowing it to anticipate your commands.AA3 p.140
Creature Companion VirtuosoCreature Companion Master, Survival 13 ranksYour creature companion can unleash its fury unbidden.AA3 p.140
Cultural ChameleonYou can tap into the local zeitgeist to win friends and influence people.GEM p.91
Deadly Aim*Base attack bonus +1Take a −2 penalty to weapon attacks to deal extra damageCRB p.156
Deadly BoastCha 19, Bluff 10 ranksMake an attack or effect sound so impressive that foes have a harder time defending against itCOM p.113
Defensive Roll*Dex 19, Acrobatics 10 ranksAttempt an Acrobatics check in place of a Reflex save or to dodge an attackCOM p.113
Defensive Striker*Dex 13, base attack bonus +1, armor training traitYou were born to fight your enemies, and nobody does it better.NSP p.130
Deflect Projectiles*Base attack bonus +8Spend 1 Resolve Point to attempt to avoid a ranged attackCRB p.156
DiehardYou can spend Resolve Points to stabilize and to stay in the fight in the same roundCRB p.156
Diligent SearcherPerception 1 rank+1 bonus to perception. Can take 20 on perception in only 5 times the time.3C01 p.44
Dire Straits*Con 15Stabilize when you have no Hit Points or Resolve Points leftCOM p.113
Disease AdaptationCon 11+2 enhancement bonus to saves against diseaseCOM p.113
Disease RejectionCon 17, Disease AdaptationRecover from diseases much more swiftlyCOM p.114
Dispelling StrikeBase attack bonus +10, Mysticism 10 ranksSpend 1 Resolve Point to make a melee attack act as dispel magicCOM p.114
Dive for Cover*Base Reflex save bonus +2Fall prone in an adjacent square to roll a Reflex save twiceCRB p.156
DiveBombDex 14, base attack bonus +1You're adept at swooping down on a foe.GEM p.51
Diverse ConditioningEternal hope or ecstatic joy racial trait, character level 5thYour broad experience has made you better at avoiding danger.COM p.32
DiversionUse Bluff to create a distraction so that your allies can hideCRB p.156
Divine BlessingWorship a deity of an alignment within one step of your own alignment (Starfinder Core Rulebook 25).Gain a deity unique power based on who you worshipPWD p.190
Double Draw*Four or more armsYour limbs allow you to manipulate multiple weapons.COM p.21
Double Tap*Weapon Focus (small arms), proficiency with small armsExpend double the normal ammunition to gain bonuses to attack and damage with a small armCOM p.114
Drag Down*When you are tripped, you can attempt to trip an adjacent foeCRB p.157
Echolocation AttackPerception as a class skillUse the echo of sonic attacks to better sense your surroundingsCOM p.114
Effortless AerobaticsYou're particularly graceful while airborne.GEM p.51
Eldritch LoreKey ability score 19, Lesser Eldritch Lore, Minor Eldritch Lore, caster level 10th, 10 levels in a class with a class spell listGain an additional 2nd-level spell knownCOM p.114
Enclose SerumsAdaptation or early stage adaptation racial trait, or ooze typeDue to your unique physiology, you can safely store important medicines inside yourself until you require them for use in an emergency.3C05 p.44
Enhanced CommunalismCharacter level 5th, communalism racial traitYou're able to benefit from your allies' presence more often.COM p.24
Enhanced ResistanceBase attack bonus +4Gain damage reduction or energy resistanceCRB p.157
Environmental AdaptationCon 13Gain immunity to a number of environmental and weather effectsCOM p.114
Expansive BreathCon 11Hold your breath 50% longerFF03 p.48
Extended TelepathyLimited telepathy racial traitIncrease range of limited telepathyPWD p.191
Extra ResolveCharacter level 5thGain 2 additional Resolve PointsCRB p.157
Far Shot*Base attack bonus +1Reduce penalty due to range incrementsCRB p.157
Fast TalkBluff 5 ranksBaffle a potential foe, causing it to be surprised when combat beginsCRB p.157
Fighting BalanceYou know how to fight while off-balance or prone.NSP p.131
Fleet*Increase your base speedCRB p.157
Focused SenseBlindsenseTemporarily gain blindsight with a limited rangeCOM p.115
Focused Spellcaster*Combat Casting, ability to cast 4th-level spellsSpend a resolve point to stop a spell from failing from taking damagePWD p.191
Forward MomentumWis 13, character level 5thDA01 p.53
Fouling Reposition*Improved Combat Maneuver (reposition)Reposition a foe to throw it and another creature off balanceCOM p.115
Four-Handed HackerComputers 1 rank, four or more handsWhen you hack a computer, it's a two-front war.COM p.21
Free RunnerAcrobatics 3 ranksYou’re used to nimbly navigating constructed environments.GEM p.91
Friends in Low PlacesDiplomacy 5 ranksYour winning and adaptable personality gains you access to less-reputable professional services.GEM p.91
Frightening InjectionIntimidate 3 ranksIntimidate your foes when you inject themCOM p.115
Frightful DisplayCha 15, Intimidate 5 ranks, ability to cast spellsIntimidate a foe as a reaction after they fail a save against your spellCOM p.115
Fusillade*Base attack bonus +1, four or more armsMake an automatic-mode attack with multiple small armsCRB p.157
Grab Attention*Intimidate 5 ranksMake a foe you hit in melee off-target when attacking anyone other than youCOM p.115
Grappler Pull*Str 11Use a grappler to draw your foes closer to youCOM p.115
Great Cleave*Str 13, Cleave, base attack bonus +4Make an additional melee attack after each melee attack that hitsCRB p.157
Great Fortitude+2 bonus to Fortitude savesCRB p.157
Greater Eldritch LoreKey ability score 21, Eldritch Lore, Lesser Eldritch Lore, Minor Eldritch Lore, caster level 13th, 13 levels in a class with a class spell listGain an additional 3rd-level spell knownCOM p.115
Greater Feint*Improved Feint, base attack bonus +6Foes you feint against are flat-footed for 1 roundCRB p.157
Greater Shadow InfusionImproved Shadow Infusion, Shadow Infusion, character level 13thBecome incorporeal and reduce physical and nonphysical damageSS3 p.52
Greater Spell PenetrationSpell PenetrationAdditional +2 bonus to caster level checks to overcome SRCRB p.157
Grenade Mastery*Proficiency with grenadesIncrease the saving throw DCs of grenades you useCOM p.115
Grenade Proficiency*No penalty to attacks made with grenadesCRB p.157
Ground Fighting*Str 11Ignore penalties to unarmed attacks when grappled, pinned, or proneCOM p.115
Group NegotiationsDiplomacy or Intimidate 5 ranksSpend resolve to use diplomacy or intimidate to influence multiple targetsFF05 p.52
Harm UndeadHealing channel connection power, mystic level 1stExpend a spell slot for healing channel to also damage undeadCRB p.157
HaulerStr 13You can carry much more than usualCOM p.115
Heavy Armor Proficiency*Str 13, proficiency in light armorNo penalty to attack rolls while wearing heavy armorCRB p.158
Heavy Weapon Proficiency*Str 13, proficiency in small arms and longarmsNo penalty to attacks with heavy weaponsCRB p.158
Helpful TelepathCommunalism or hive defense racial trait, limited telepathy or telepathy racial traitYou're able to provide uncanny support to your allies.COM p.25
Hyper SpeedHyper racial abilityYou can't hold still, making you difficult to hit.NSP p.134
Improved Combat Maneuver*Base attack bonus +1+4 bonus to perform one combat maneuver CRB p.158
Improved Critical*Base attack bonus +8The DC to resist the critical effects of your critical hits increases by 2CRB p.158
Improved DemoralizeYou can use the Intimidate skill to demoralize as a move action.SS3 p.52
Improved Dive BombDex 14, Str 14, Dive Bomb, base attack bonus +7Your attacks from above are powerful enough to drive your foes into the ground.GEM p.51
Improved Energy ResistanceCon 13, character level 10th, energy resistance from a racial traitYour natural energy resistance is more pronouncedCOM p.116
Improved Feint*Use Bluff to feint as a move actionCRB p.158
Improved Great FortitudeGreat Fortitude, character level 5thSpend 1 Resolve Point to reroll a Fortitude save CRB p.158
Improved Initiative*+4 bonus to initiative checksCRB p.158
Improved Iron WillIron Will, character level 5thSpend 1 Resolve Point to reroll a Will saveCRB p.158
Improved Kip-UpAcrobatics 1 rank, Kip-Up feat or moxie racial traitYou can stand from prone in a blink of an eye.COM p.28
Improved Lightning ReflexesLightning Reflexes, character level 5thSpend 1 Resolve Point to reroll a Reflex saveCRB p.158
Improved Shadow InfusionShadow Infusion, character level 7thBecome shrouded in shadow to gain concealmentSS3 p.52
Improved Sidestep*Dex 17, Mobility or trick attack class feature, SidestepReduce penalties from SidestepCRB p.158
Improved Spell-Like AbilityAt least one spell-like ability that is a level-0 or 1st-level spell, character level 4thYou have focused on honing your innate magical talents.NSP p.131
Improved Stand Still*Stand Still+4 bonus to melee attacks with Stand StillCRB p.158
Improved Supporting Fire*Base attack bonus +6Perform Covering or Harrying Fire at DC25 to impact two attacksFF05 p.52
Improved Unarmed Strike*Deal more damage and threaten squares with unarmed strikesCRB p.158
In Harm's Way*BodyguardTake the damage of a successful attack against an adjacent allyCRB p.158
Indirect Retreat*Dex 13, MobilityAllows you to turn during full action runSS1 p.52
Instant Crater*Base attack bonus +5Weapons with the explode special property create difficult terrainCOM p.116
Intuit RelationshipsPerception 1 rank, Sense Motive 1 rankYou can quickly sense relationships between others and use that knowledge to manipulate them.3C01 p.44
Iron Will+2 bonus to Will savesCRB p.158
Jet Charge*Piloting 3 ranksBoost your charge attacks with jets to move fartherCOM p.116
Jet DashMove faster when running, double height and distance when jumpingCRB p.158
Kasathan Battle Dance*Dex 13, Mobility or trick attackWithdrawing with two hands free does not provoke attacks of opportunityPWD p.191
Kip Up*Acrobatics 1 rankStand from prone as a swift actionCRB p.158
Last-Chance GrabAthletics 3 ranksAvoid falling on failed Athletics checks as a reactionFF05 p.52
Laugh at Danger*Con 13Grant an ally a +2 morale bonus to AC as a reaction when you take Hit Point damageCOM p.116
Lesser Eldritch LoreKey ability score 17, Minor Eldritch Lore, caster level 7th, 7 levels in a class with a class spell listGain an additional 1st-level spell knownCOM p.116
Light Armor Proficiency*No penalty to attack rolls while wearing light armorCRB p.159
Lightning Reflexes+2 bonus to Reflex savesCRB p.159
Living Ladder*Str 17Hit an adjacent foe with an unarmed attack to stand and possibly knock them proneCOM p.116
Longarm Proficiency*Proficiency in small armsNo penalty to attacks with longarmsCRB p.159
Lung Puncture*Your critical hits with piercing weapons cause foes to be fatiguedCOM p.116
Lunge*Base attack bonus +6Increase reach of melee attacks by 5 feet until the end of your turnCRB p.159
Major Eldritch LoreKey ability score 23, Eldritch Lore, Greater Eldritch Lore, Lesser Eldritch Lore, Minor Eldritch Lore, caster level 16th, 16 levels in a class with a class spell listGain an additional 4th-level spell knownCOM p.116
Major Psychic PowerCha 15, Minor Psychic Power, Psychic Power, character level 7thCast a 2nd-level spell as a spell-like ability 1/dayCRB p.159
Major Stage MagicCha 15, Minor Stage Magic, Stage Magic, character level 7thGain a 2nd level spell to help distract foes or entertain crowdsPWD p.191
Many-Handed Master*Four or more armsYou use your many limbs to counter combat maneuvers.COM p.21
Masked VisageWith your face concealed, you can be inscrutable.COM p.21
Massive Splash*Str 11, base attack bonus +1Create temporary concealment when on the water's surfaceFF03 p.48
Master CrafterComputers, Engineering, Life Science, Mysticism, Physical Science, or appropriate Profession 5 ranksCraft items in half the normal timeCRB p.159
Medical ExpertLife Science 1 rank, Medicine 1 rank, Physical Science 1 rankTreat deadly wounds more quickly, and provide long-term care without a medical labCRB p.159
Melt Defenses*Base attack bonus +11On a critical hit, cause further attacks against a foe to target EACCOM p.116
Memorable CoercerIntimidate 1 rankYou know how to use coercion to change people's minds without suffering the consequences.3C01 p.45
Memory AccessConstruct type, constructed racial trait, exocortex, or head slot augmentation+2 insight bonus to skill checks to identify creatures and recall knowledgeCOM p.116
Minor Eldritch LoreKey ability score 15, caster level 4th, 4 levels in a class with a class spell listGain an additional 0-level spell knownCOM p.116
Minor Psychic PowerCha 11Cast a 0-level spell as a spell-like ability 3/dayCRB p.160
Minor Stage MagicCha 11Gain a 0-level spell to help distract foes or entertain crowdsPWD p.191
Mobility*Dex 13+4 bonus to AC against attacks of opportunity from movementCRB p.160
Momentous Attack*Str 11, Athletics 5 ranksOn a melee critical hit, move 5 feetCOM p.117
Mounted ExpertCombat-Trained Mount, Survival 5 ranksWhile mounted, you exhibit exceptional control over not just your creature companion but also yourself.AA3 p.140
Multi-Weapon Fighting*Reduce the penalty for full attacks when using multiple small arms or operative melee weaponsCRB p.160
Multifaceted NatureDimorphic or driftborn racial trait, character level 9thThrough a twist of genetics, magic, or strange fate, you developed another of your race's traits.COM p.32
Mystic Strike*Ability to cast spellsMelee and ranged attacks count as magicCRB p.160
Nanite IntegrationCharacter level 3rd, constructed racial trait or construct type.Nanites responsible for maintaining your constructed body have been upgraded, and a subset of them has been reprogrammed to perform incredible feats.COM p.17
Nimble Moves*Dex 15Ignore 20 feet of difficult terrain when you moveCRB p.160
Obnoxious TricksterImproved Combat Maneuver (dirty trick)FF02 p.54
Opening Volley*+2 bonus to a melee attack against a target you damaged with a ranged attackCRB p.160
Oracular GiftAbility to cast auguryGain +1 to initiative checks, and you can cast an enhanced augury once per day without spending RPCOM p.117
Parting Shot*Dex 15, Mobility, Shot on the Run, base attack bonus +6Make a single ranged attack when withdrawingCRB p.160
Penetrating Attack*Base attack bonus +12Reduce enemy's DR and energy resistance against your weapons by 5CRB p.160
Penetrating SpellAbility to cast 4th-level spellsReduce enemy's DR and energy resistance against your spells by 5CRB p.160
Percussive MaintenanceStr 11Reroll checks for engineer crew actions in starship combat and engineering checks to repair itemsCOM p.117
Periastra TrainingCha 13, Mysticism 5 ranks, stellar mode class featureThrough sheer force of will, you can gain the effects of being fully attuned to your current stellar mode.AA3 p.31
Pinpoint Hurler*Str 15Reduce the distance your thrown weapons travel when they miss COM p.117
Poison AdaptationCon 11Gain a +2 enhancement bonus to saves against poison and take half damage from initial exposureCOM p.117
Poison RejectionCon 17, Poison AdaptationRecover from poisons more swiftlyCOM p.117
Poison RejectionRacial trait with “poison” or “slime” in the nameYou've mastered a method of using your bodily fluids to negate poison and venom.NSP p.132
Polymorph AdeptYou know the polymorph spell as a 3rd-level spell or higher.Allows you to change polymorph form as standard action without penaltyAA2 p.145
Positive ConduitCon 13Gain extra Hit Points from magical healingCOM p.117
Powered Armored Proficiency*Str 13, base attack bonus +5, proficiency in light and heavy armorNo penalty to attack rolls while wearing powered armorCRB p.160
Profession MasteryCha 13, Int 13, or Wis 13 (see text); Profession (any) 1 rank, cultural fascination racial traitYour deep exploration of the multiple cultures has taught you to use your professional know-how to great effect.COM p.25
Protective FurSkittermander or ysokiGain +2 circumstance bonus to saves against heat and cold dangers and +4 circumstance bonus to avoid contracting contact afflictionsCOM p.117
Protector of KahlannalAnassanoi, any non-chaotic and non-evil alignmentYou are one of the eight ordained Protectors of the anassanoi people of Kahlannal.DF05 p.45
Psychic InsightLimited telepathy or telepathyGain bonuses against creatures you communicate with telepathicallyDF01 p.44
Psychic PowerCha 13, Minor Psychic Power, character level 4thCast a 1st-level spell as a spell-like ability 1/dayCRB p.160
Psychic SenseLimited telepathy or telepathyGain blindsense using telepathyDF01 p.44
Pull the Pin*Improved Combat Maneuver (disarm)Perform a disarm to activate a foe's grenadeCRB p.160
Quick Draw*Base attack bonus +1Draw a weapon as a swift actionCRB p.160
Quicker TricklerMedicine 3 ranksAdminister serums as a standard action instead of a full actionCOM p.117
Reality GlimmerCha 15, character level 5th, no levels in witchwarperGain the ability to cast minor witchwarper spellsCOM p.117
Reflect Projectiles*Deflect Projectiles, base attack bonus +16Spend 1 Resolve Point to attempt to redirect a ranged attackCRB p.161
Reject ChainsShirren+2 insight bonus to saves against charm and compulsion effects, and you can reroll saves against such effectsCOM p.117
Relocate VitalsEarly stage adaptation racial traitIn times of danger, you can alter your body to protect your most vulnerable organs.3C05 p.44
RetrotechDA01 p.53
Ricochet Grenade*Proficiency with grenades, base attack bonus +7Bounce a grenade off a wall to reach difficult spotsCOM p.117
Sacred Strike*Worship a deity of an alignment within one step of your ownTreat your attacks as having your deity's alignmentCOM p.118
Scoundrel's FinesseFF02 p.54
ScurryRacial bonus to Dexterity, size SmallYour small size affords you superior tactical positioning.COM p.29
Sense AssumptionsSense Motive 1 rankYou can easily intuit a person's preconceptions.3C01 p.45
Shadow InfusionYou must spend a significant time on the Shadow Plane or otherwise become infused with its energies, such as by dying there or gaining shadow corruption. The GM determines whether you qualify for this featGain low-light vision and darkvision, or see in darknessSS3 p.53
Shelter Ally*Bodyguard, natural reach of 10 feet or moreUse Bodyguard to protect allies within reach and increase the bonus and penalty by 1 when protecting a smaller creatureCOM p.118
Shield Block*Proficiency with shieldsSpent 1 Resolve Point as a reaction to reduce damage from area effectsCOM p.118
Shield Proficiency*Gain proficiency with shieldsCOM p.118
Shot on the Run*Dex 15, Mobility, base attack bonus +4Make a ranged attack at any point during movementCRB p.161
Sidestep*Dex 15, Mobility or trick attack class featureTake guarded step as a reaction when a foe misses you with melee attackCRB p.161
Silt ShieldStealth 1 rank, Survival 1 rankYou're an expert at adopting enemy camoflage.GEM p.71
Skill Focus+3 insight bonus to one skillCRB p.161
Skill SynergyGain two new class skills or a +2 insight bonus to those skillsCRB p.161
Sky JockeyPiloting 5 ranksMake jetpacks, vehicles, and starships go fasterCRB p.161
Slam Down*Your critical hits with bludgeoning weapons knock down your foesCOM p.118
Slippery Shooter*Dex 15, base attack bonus +6+3 bonus to AC against attacks of opportunity when making ranged attacksCRB p.161
Small Arm Proficiency*No penalty to attacks with small armsCRB p.162
Sniper Weapon Proficiency*No penalty to attacks with sniper weaponsCRB p.162
Solid Stance*Con 15Become harder to move, and use a reaction to avoid being knocked proneCOM p.118
Soothing TelepathyLimited telepathy or telepathy+2 insight bonus to saves against mind-affecting effects that you can extend to nearby alliesCOM p.118
Special Weapon Proficiency*Proficiency in basic melee weapons or small armsNo penalty to attacks with one special weaponCRB p.162
Spell FeintWhen you successfully feint, your foe takes a –1 penalty to saves against your next spellCOM p.118
Spell FocusAbility to cast spells, character level 3rdDCs of spells you cast increaseCRB p.162
Spell Penetration+2 bonus to caster level checks to overcome SRCRB p.162
SpellbaneUnable to cast spells or use spell-like abilities+2 insight bonus to saving throws against spells and spell-like abilitiesCRB p.162
SpellguardMysticism 3 ranksGrant an ally a +2 insight bonus against a spell as a reactionCOM p.118
Spot of LuckAny racial trait or feat that grants a d20 reroll, character level 5thWhen escaping tight spots, you defy the odds.COM p.32
Spot Structural VulnerabilityEngineering 5 ranks, Perception 5 ranksDestroy or break objects easier by using engineering knowledgeFF05 p.52
Spring Attack*Dex 15, Mobility, base attack bonus +4Move before and after a melee attackCRB p.162
Spry Cover*Base attack bonus +1Covering fire grants a +4 bonus to an ally's Acrobatics check to tumbleCRB p.162
Squox CompanionYou own a trained squox that has an attitude of friendly or helpful toward you.Gain bonuses for having a pet sqouxAA2 p.119
Stage MagicCha 13, Minor Stage Magic, character level 4thGain a 1st level spell to help distract foes or entertain crowdsPWD p.191
Stand Still*Make an attack of opportunity to stop a foe's movementCRB p.162
Stand Strong*Stand StillImprove the effects of Stand Still when fighting defensivelyFF05 p.52
Startled ScreamStops surprised allies from being flatfooted in surprise roundSS1 p.52
Steady FlierAcrobatics 5 ranksThrough focused training, you can fly through inclement conditions with ease.GEM p.51
Steady FootingMore than two legs or similar limbsYou use your multiple legs to your advantage.NSP p.131
Steel NervesWis 13, character level 3rd+2 bonus against fear and other bonuses against fear effectsSS1 p.52
Step Up*Base attack bonus +1Take a guarded step as a reaction to an adjacent foe movingCRB p.162
Step Up and Strike*Dex 13, Step Up, base attack bonus +6Make an attack of opportunity as part of Step UpCRB p.162
StrafeDex 17, Mobility, Shot on the Run, base attack bonus +12Your quick reflexes allow you to shoot rapidly from the air.GEM p.51
Street RacerPiloting 2 ranksYou’ve picked up the talent of drifting around tight city curves and can perform this maneuver whenever you pilot a vehicle.GEM p.91
Street SmartsSense Motive 5 ranksYou’ve developed your judgment through broad experiences and have learned to gather information at a glance.GEM p.91
Strike Back*Base attack bonus +1Ready an action to make a melee attack against a foe with reachCRB p.163
Superheated Spells*Ability to cast spells, Mysticism 5 ranksFire spells and abilities avoid water penalties and deal bonus damageFF03 p.48
Suppressive Fire*Base attack bonus +1, proficiency with heavy weaponsProvide covering fire or harrying fire in an areaCRB p.162
SurvivalistSelf-sufficient racial traitYou know how to live off the land.COM p.34
Swimming MasterAthletics 5 ranksGain a swim speed equal to your base speedCRB p.163
Tactful AdvisorCha 11Provide an additional +1 enhancement bonus when your aid another check result is 20 or higherCOM p.118
Tailored SerumLife Science 5 ranksGrant additional Hit Points to a particular creature with a customized serum of healingCOM p.118
Take ThisFF05 p.53
Tandem Feint*Base attack bonus +6, Improved FeintAllow a successful feint to benefit an ally as well.FF05 p.53
Tandem Maneuver*Base attack bonus +6, Improved Combat Maneuver (any)FF05 p.53
Target of Opportunity*Base attack bonus +6Follow up on an ally's attack of opportunity with your own.FF05 p.53
Technomantic DabblerIntelligence 15, character level 5th, no levels in technomancerGain the ability to cast minor technomancer spellsCRB p.163
Telepathic ScreamIntimidate 3 ranks; limited telepathy or telepathyCreate a distressing telepathic scream that causes foes to become shakenCOM p.118
Telepathic SpyLimited telepathy or telepathyIntercept psychic communications with a sense motive checkDF01 p.44
Terrifying Presence*Intimidating racial traitYour fearsome displays instill fear longer.COM p.34
Three-Point StanceIf you have a free hand, you take 1d6 less damage from falling, don't fall prone from falling, and gain benefits in zero-g maneuveringCOM p.119
Through the Lines*Dex 13You can charge through one ally's space COM p.119
Tight FitLarge size or largerYou are not entangled when squeezingCOM p.119
Timely CoordinationGain +1 circumstance bonus to some readied actions triggered by alliesFF05 p.53
Toughness+1 Stamina Point per character level and other bonusesCRB p.163
Tripping Rush*Improved Combat Maneuver (trip), base attack bonus +5Knock a target prone when you bull rush them into an obstacleCOM p.119
Unbreakable Will*Telepathy or limited telepathy racial traitImprove your resistance against demoralize attempts and fear effectsFF05 p.53
UnderfootScurry, Acrobatics 10 ranks, racial bonus to Dexterity, size SmallYou use your small size against larger foes.COM p.29
Underhanded SnareImproved Combat Maneuver (dirty trick); constrictor's grasp, enveloping grip, grappler, or snag racial trait.FF02 p.54
Underwater Brawler*Str 15, base attack bonus +5Your kinetic melee attacks avoid underwater penaltiesFF03 p.49
Unfriendly Fire*Bluff 5 ranksTrick an attacker into shooting at another enemy adjacent to youCRB p.163
UnionistBase attack bonus +1+2 bonus to attack rolls for covering fire and harrying fire.NSP p.134
Unsinkable Caster*Ability to cast spells, character level 3rdYou can cast spells in violent weather or while holding your breathFF03 p.49
UrbanistSense Motive 5 ranksYou have an intuitive understanding of built environments and how people move through them.GEM p.91
Veiled ThreatCha 15, Intimidate 1 rankIntimidated foe doesn't become hostileCRB p.163
Versatile Fighting*Adaptive Fighting, character level 5thSpend RP to use Adaptive Fighting more often in a dayCOM p.119
Versatile Focus*Weapon Focus (any)+1 bonus to attack rolls with all weapon types you are proficient withCRB p.163
Versatile Specialization*Weapon Specialization, character level 3rdDeal extra damage with all weapon types you are proficient withCRB p.163
Vidgame AficionadoProfession (vidgamer) 7 ranksAA4 p.25
Wary Withdrawal*Dex 13, Wis 13, MobilityAllows withdraw during total defense actionSS1 p.52
Water Magic*Ability to cast spellsYour water magic is more effective.FF03 p.49
Weapon Focus*Proficiency with selected weapon type+1 bonus to attack rolls with selected weapon typeCRB p.163
Weapon Specialization*Character level 3rd, proficiency with selected weapon typeDeal extra damage with selected weapon typeCRB p.163
Wind ShieldStr 11, base attack bonus +5You can manipulate the air currents surrounding you to defend against attacks.GEM p.51

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