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Player > Feats > Steel Nerves

Steel Nerves

Starfinder Adventure Path #10: The Diaspora Strain (Signal of Screams 1 of 3) p.52

You retain your reason when you're scared.

Prerequisites

Wis 13, character level 3rd.

Benefit

You gain a +2 bonus to saving throws against fear effects. In addition, when you have the frightened condition, you can choose to fight rather than flee. When you have the panicked condition, you don't drop what you're holding.

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